Author Topic: smithing???  (Read 2489 times)

Captainbreakdance

  • Traveller
  • *
  • Posts: 30
    • View Profile
smithing???
« on: August 01, 2003, 02:05:26 am »
Somebody said something about taking an ore from the ore pile and using it on the hammer.What do they mean by that?
~~~Captain Breakdance~~~

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #1 on: August 02, 2003, 04:21:27 am »
I think they were refering to an earlier version of Roonskape, Captain.  Obviously it won\'t be like that in ps.  (At least when it\'s finished)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #2 on: August 02, 2003, 04:59:54 am »
w all now there will be smithing - but has there been any official word this early on how the smithing/mining system is to be set up?  The everquest system of \'putting 9000000000 uselesss things in 9000000000 useless boxes and creating 10000000000 items that no one wants\' is desperately in need of a face lift!

(-GF-) Kenny

  • Guest
(No subject)
« Reply #3 on: August 02, 2003, 10:59:39 am »
You mean it should look like a little bit on, the-game-that-shall-not-be-named?

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #4 on: August 02, 2003, 03:26:35 pm »
of course not - but Planeshift needs something innovative, because all te current systems are dulll and not really worth the effort

Niber

  • Hydlaa Citizen
  • *
  • Posts: 290
    • View Profile
(No subject)
« Reply #5 on: August 02, 2003, 07:36:56 pm »
I never played the \"you know what game\" but I like the crafting in AC2, but I hope PS comes with something totally new.
Put the pot down, no dont take another puff!, put it down. Thank you.

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #6 on: August 02, 2003, 07:51:29 pm »
Actually, said game isn\'t as bad as it\'s made out to be.  After all it\'s (semi-)free, and it\'s running in java.  (They always forget that.)  But it\'s a little confusing when you first start.

edit:\"(semi-)free\" I said, you can still play without paying, but it is limited a bit.
« Last Edit: August 02, 2003, 08:37:23 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

(-GF-) Kenny

  • Guest
(No subject)
« Reply #7 on: August 02, 2003, 08:09:46 pm »
You gotta pay for the damn game-that-shall-not-be-named, i was miner 007, you probebly heard of me, and my pall Leader 007.

I played it for 2 years damnit, all wastet now becouse of that damn membership.

(-GF-) Kenny

  • Guest
(No subject)
« Reply #8 on: August 02, 2003, 11:09:50 pm »
No it isnt, when 3D comes out there gonna delete the free version!!!!!!!!!!!!!!! :\'(

korr

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
smithing sys. offer
« Reply #9 on: August 03, 2003, 12:21:07 am »
we are talking bout the smithing, remember :)

so, my proposal


1. you mine material, (or melt something)
2. you buy/find recipe (for weapon/armor)
3. you smith it - the quality, of the item depends on your skill

things to remember here:
-you need ore or metal, which you can get from mining or from melting things
- you need recipes (which you can buy/stel/learn-from-somene-who-knows-them; you can store them is some kind of recipe book)
-you need places to smith
-you need the quality system (items have quality and ore should have it as well; ore quality affects the product quality as much as smything skill does)
-you need smithing skill

now you only need to calculate the oreQuality+skill=smithingSucces/itemQuality and you have the Perfect smithing system -this is what i think :)

korr

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #10 on: August 03, 2003, 02:43:32 am »
as long as you can hire pack mules to go on mining trips with you I\'ll be happy - I hate having to walk back and forth between those damned far off caves and your office :)

And oh yeah - breakable pickaxes are in every game changing that nuisance would be a plus :)  maybe higher quality/metal pickaxes would simply be more effective at mining instead of being stronger.

Kiva

  • Veteran
  • *
  • Posts: 1366
    • View Profile
(No subject)
« Reply #11 on: August 04, 2003, 04:32:10 pm »
How do you want it to be more effective? Maybe a hatch opens up when you have the Uber L33t Sk1llz H4xx0r Mining Thingy +5 and a few thousand small pickaxes comes flying out to help you mine? ... Well, umm... No? :)

A pickaxe made from simple iron is due to break some day, as long as you use it enough, yet a pickaxe made of X9-Titanium III Super Metal just takes a great deal longer to break than the simple iron pickaxe... You get my point? :)
\"Somewhere over the rainbow...\"

Drilixer

  • Veteran
  • *
  • Posts: 1165
    • View Profile
(No subject)
« Reply #12 on: August 05, 2003, 01:50:29 am »
...*slaps forhead* wow why didn\'t i think of that before!  Oh wait a minute thats what ever single game out there has to limit the mining trade...  Alright first of all I never said anything about Uber Picks.  And about some being more effective than others:  that should be obvious when mining with say a diamond tipped pick instead of an iron axe you could possibly: 1. wield more ore 2. mine more accurately 3. acquire more skill as you mine - etc. etc.   Anything but durability - that just gets monotonous since every game uses that system.  If you look at the difficulty curves associated by either system - the durability or the rewards that I want you will see that they both decrease exponentially in difficulty as you go from low end picks to high quality picks - making either system viable, but at least my idea is more original and less annoying.

theonlyjimbob

  • Traveller
  • *
  • Posts: 29
    • View Profile
(No subject)
« Reply #13 on: August 05, 2003, 02:19:49 am »
Why don\'t they insert a NPC that could be the all around smithy like in D2 ( hoping thats not the game-not-to-be-named). I have always found that useful. Example: Go mine your stuff and then like in Chrono Cross the smithy assembles them for you (including a modest fee.)
Is that good enough for an idea or am I way out there?
   Thomas
The body is but a vessel for the soul,
A puppet which bends to the soul\'s tyranny.
And lo, the body is not eternal,
For it must feed on the flesh of others,
Lest it return to the dust whence it came.
Therefore must the soul
Decieve, despise, and murder men.
A. J. Durai

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #14 on: August 05, 2003, 02:58:10 am »
Ur way out there.  Theese ppl want to smith themselves, not have stuff smithed for them.  I like the idea of better pickaxes mining better.

Btw, Mr. Bob runescape is roonskape or runesc@pe
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM