Author Topic: Player Housing  (Read 3742 times)

Shiyar

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Player Housing
« on: August 30, 2003, 07:15:31 am »
I\'ve been thinking that once everything gets up and runnning (and I realize that will be a LONG time) many of the more dedicated players are going to want land of their own.

My ideas on how to build personal property would be as follows:

First, you need a foreman.  Either enlist the help of an NPC, or find a PC who has Architect as his job.  Pay appropriately.

Next, you\'d need builders.  Again, the player could pay NPCs or work out a deal with PC friends or such (money, promise to help with a certain adventure or whatever, but totally between the players if its a deal with another PC).  The construction should proceed based on the number of builders IN THE AREA DOING NOTHING ELSE at a given time--so people wouldn\'t have to micromanage, but they would have to honor their committment rather than being able to go dungeon hunting.  

PCs that actually have Builder as their job should count as 3 characters for the purposes of building, since anyone can lend a hand but trained help is best.

Finally, there should be a selection of premade houses (since custom housing would be far too impractical).

Based on the foreman, the player would be able to choose varying types of architecture.

XACHA:  Fluid, organic structures based on trees and life.  Rounded, living, soft bioluminescence indoors.  Slight magical aura (magic lights, sparkle effects, etc)

YLIAN:  Stone/plaster buildings, like those seen in the current city.  Wooden interiors, very much the \"classical\" medieval architecture

NOLTHRIR: These houses would require amphibious races such as Nolthrir or Klyros to build, and only such races could inhabit them.  Seaweed, coral, stone--very organic.

DERMORIAN: Stone houses built underground with very precise workmanship.  Dimly lit, bare stone walls and floors.  Nice in its own way, but better-suited to those who can see in the dark

STONEBREAKERS: Much like Dermorian architecture, only a little more natural--not quite as ruler-straight as far as lines and corners.  More \"homey\" and not quite as cold and logical, if you will.

HAMMERWEILDERS: Similar to the above two, but with frequent use of metal (as supports, doors, etc).  A little bit flashier, with occasional gemwork or cast bronze statues throughout.

KRAN: Due to their nature, Kran need no homes.  However, they can construct buildings in the style of Dermorians or Stonebreakers.

LEMUR: Creators of the most elaborate and artistic undergrond dwellings, the Lemurs regard architecture as another art form, and one to be taken quite seriously.  The dwellings they create are breathtaking, but also take a bit more time than houses of comparable quality...

DIABOLI:  These strange outsiders forge houses of bronze or copper metal, reaching up with pointed spires and challenging the heavens and the gods.  Their creations are at once awe-inspiring and unsettling in their grandeur.

ENKIDUKAI: Enkidukai are adept at creating structures from grasses and trees.  They most often make huts, often weaving various colored plants to create dazzling patchwork patterns that are part of the very walls.

KLYROS: Due to their avian origins, Klyros construct houses that look more like aeries.  A Klyros Aerie is essentially a large, elegant tower.  They favor simple lines with a touch of class (think the large tower in the test city, but with just a bit more flourish).  The top levels of Klyros Aeries tend to be well-appointed balconies or lookout points.

YNWN: Because precious metals are harmful to them, Ynwn construct primarily with stone and iron.  Their buildings can look like reinforced Ylian houses, or even like fortresses.  Alternately, some Ynwn who feel the call of their elven blood may take to building from more organic materials, making structures that are a mix between Ylian and Enkidukai architecture.


Okay, those are most of my ideas on this.  I figure that if there are maybe three or four models to choose from for each race, Players should end up with sufficient variety in their homes.  Lemme know what you think!

Shiyar
Enkidukai, but I\'m gonna be Klyros when they\'re implemented ;)

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Vengeance

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« Reply #1 on: August 30, 2003, 07:38:49 am »
This seems complex enough to be way out in the future, but it is a very thoughtful and good post.  Keep thinking!  :-)

- Venge

Shiyar

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« Reply #2 on: August 30, 2003, 04:23:53 pm »
Actually, I was thinking about it, and to build a player house all you would really need to do would be to pick one of the premade models used for generating cities.  Say you\'re in a Klyros city; every building their could be one of perhaps a dozen prefab models, and to make PC housing out of it, all you\'d need to do would be to choose which type of generic structure you wanted for YOUR house.  That would save the team from having to make additional 3D meshes and textures just for use in player housing.:D

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Drilixer

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« Reply #3 on: August 30, 2003, 07:42:28 pm »
Shiyar: what about the land to build on?   How do you want to see that limited - will it be in preset plots... what?

Monketh

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« Reply #4 on: August 30, 2003, 08:15:23 pm »
I was thinking of something along the lines of an \"editor\".
There\'d be 3-4 or so options for everything, some of them only textures.  3-4 options per race that is.  All the inside textures and door+window locations of the houses could be the same.  I dunno what to do about furniture though...
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Shiyar

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« Reply #5 on: August 31, 2003, 12:41:40 am »
It probably wouldn\'t be too hard to just pick a plot of clear land big enough (and of appropriate terrain) for your house.  If you want a more expensive and thus larger house, you need more terrain.  The advantage of underground dwellings would be that you\'d only need enough surface space for an entrance.

And while I\'m at it, home locks shouldn\'t be pickable.  Thieves should be able to go almost anywhere, but PC homes should have no means of entry.  Even if a Klyros thief were to fly to the top of another Klyros PC\'s tower, there should be some hatch leading downstairs, and that should open only for the person who owns the home.

If you want to grant access to someone, there should be an /invite command similar to a guild--you\'re guildmaster, and you can add or boot people from your guest list as you please.  :)

- \"If you have the gold, we have the steel

shadowrunner

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« Reply #6 on: August 31, 2003, 02:21:37 am »
well why don\'t  you guys make it like in ultima online: age of shadows?
There after you purchase the permition from an architect (600gc) you recive an item which when activated opens up a menu in which you can choose a house type (1 floor house, multyfloor,.....,castle), then when you place your basic house (the cheapest there was 37k gc) you can edit it like in the sims game. Each thing you ad costs money. In that way the housing can become pretty personal for the player.
Of course one of the most important things is that in a race town there should be only that races houses. Outside of town you can build any type of house. After that in uo you could place traps,chests,etc.

shadowrunner

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« Reply #7 on: August 31, 2003, 02:23:02 am »
And I thinck better let the house entering for thiefes opened. Of course this goes along with the trap security system.

Half_Pint

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« Reply #8 on: August 31, 2003, 04:57:45 am »
As Shiyar said, there should not be a way for just anyone to enter your house, but you should be able to invite people.

Several options should be made available, such as Allow Player, Allow Guild, Allow Buddies, Allow All, etc.

Stonebreaker furniture should be made almost entirely of stone.   :)

Evanchild

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« Reply #9 on: August 31, 2003, 05:02:30 am »
but a guild should be able to go intot he great beyong and build there own city for free. you should not be limited to within a prebuilt city.  then that puts limits on expansion. but the map could be more fo an endless space.
teenmethod
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shadowrunner

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« Reply #10 on: August 31, 2003, 05:47:42 am »
I totaly agree with Evachild. It must be possible to build outside cities too.

Evanchild

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« Reply #11 on: August 31, 2003, 05:52:50 am »
and fo free.  the purpose to build ina  city would be for a businees. building elsewere you might have to possibly clear land and such. survey it. get resources.
teenmethod
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shadowrunner

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« Reply #12 on: August 31, 2003, 05:55:36 am »
No NO not for free. What the hell any noob guild can come and build a city. This cities should cost enougth so that a guild can build trhem only when it is powerfull enougth. In shadowbae that was a pretty nasty problem: A guy makes his own guild and buys a city. Well now how interesting a city with only ONE house and ONE habitant.

Evanchild

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« Reply #13 on: August 31, 2003, 05:58:09 am »
you don\'t buy a city. you just build a tent maybe a chest or 2 to store ur stuff. if thats all you can afford you think u are gonna eb able to get a  in city local?
teenmethod
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Xandria

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« Reply #14 on: August 31, 2003, 06:43:56 pm »
Yeah, I think what is meant by free is that you don\'t have to pay for the land if it is not inside the city limits.  You\'d still have to pay for materials, labor, etc. to build a house there.  Still, it would be fun (especially for us merchants) to set up small rest stations between cities, with a few small buildings to sell basic supplies and some lodging.  This would give the game a bit more feeling to it, especially since it seems that the Planeshift world will be so big, that distances between major cities will be quite large.  And it will be nice for those players who want to live in a small community.

Perhaps there would be some rules for becoming a \'city.\'  So if you just drop a house and a shop it won\'t be called a city; it\'ll just be a couple houses by the road.  There must be, for example, a city hall, a temple, and inn, and at least 5 houses to be called a \'town,\' then when it grows to a certain number of residents, it will become a \'city.\'  Or something like that  :P

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