I\'ve been thinking that once everything gets up and runnning (and I realize that will be a LONG time) many of the more dedicated players are going to want land of their own.
My ideas on how to build personal property would be as follows:
First, you need a foreman. Either enlist the help of an NPC, or find a PC who has Architect as his job. Pay appropriately.
Next, you\'d need builders. Again, the player could pay NPCs or work out a deal with PC friends or such (money, promise to help with a certain adventure or whatever, but totally between the players if its a deal with another PC). The construction should proceed based on the number of builders IN THE AREA DOING NOTHING ELSE at a given time--so people wouldn\'t have to micromanage, but they would have to honor their committment rather than being able to go dungeon hunting.
PCs that actually have Builder as their job should count as 3 characters for the purposes of building, since anyone can lend a hand but trained help is best.
Finally, there should be a selection of premade houses (since custom housing would be far too impractical).
Based on the foreman, the player would be able to choose varying types of architecture.
XACHA: Fluid, organic structures based on trees and life. Rounded, living, soft bioluminescence indoors. Slight magical aura (magic lights, sparkle effects, etc)
YLIAN: Stone/plaster buildings, like those seen in the current city. Wooden interiors, very much the \"classical\" medieval architecture
NOLTHRIR: These houses would require amphibious races such as Nolthrir or Klyros to build, and only such races could inhabit them. Seaweed, coral, stone--very organic.
DERMORIAN: Stone houses built underground with very precise workmanship. Dimly lit, bare stone walls and floors. Nice in its own way, but better-suited to those who can see in the dark
STONEBREAKERS: Much like Dermorian architecture, only a little more natural--not quite as ruler-straight as far as lines and corners. More \"homey\" and not quite as cold and logical, if you will.
HAMMERWEILDERS: Similar to the above two, but with frequent use of metal (as supports, doors, etc). A little bit flashier, with occasional gemwork or cast bronze statues throughout.
KRAN: Due to their nature, Kran need no homes. However, they can construct buildings in the style of Dermorians or Stonebreakers.
LEMUR: Creators of the most elaborate and artistic undergrond dwellings, the Lemurs regard architecture as another art form, and one to be taken quite seriously. The dwellings they create are breathtaking, but also take a bit more time than houses of comparable quality...
DIABOLI: These strange outsiders forge houses of bronze or copper metal, reaching up with pointed spires and challenging the heavens and the gods. Their creations are at once awe-inspiring and unsettling in their grandeur.
ENKIDUKAI: Enkidukai are adept at creating structures from grasses and trees. They most often make huts, often weaving various colored plants to create dazzling patchwork patterns that are part of the very walls.
KLYROS: Due to their avian origins, Klyros construct houses that look more like aeries. A Klyros Aerie is essentially a large, elegant tower. They favor simple lines with a touch of class (think the large tower in the test city, but with just a bit more flourish). The top levels of Klyros Aeries tend to be well-appointed balconies or lookout points.
YNWN: Because precious metals are harmful to them, Ynwn construct primarily with stone and iron. Their buildings can look like reinforced Ylian houses, or even like fortresses. Alternately, some Ynwn who feel the call of their elven blood may take to building from more organic materials, making structures that are a mix between Ylian and Enkidukai architecture.
Okay, those are most of my ideas on this. I figure that if there are maybe three or four models to choose from for each race, Players should end up with sufficient variety in their homes. Lemme know what you think!
Shiyar
Enkidukai, but I\'m gonna be Klyros when they\'re implemented