Author Topic: Tobacco  (Read 8914 times)

Andy

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« Reply #75 on: January 18, 2005, 01:02:59 am »
I don\'t see any real reason for tobacko smoking, it wouldn\'t really add that much to the game, and there are lots of other features that would be more worthwhile.

Pluse it is quite politicaly incorrect, which probbly will ensure it\'s exclusion.

Black_rose

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« Reply #76 on: January 18, 2005, 02:10:04 am »
Quote
Originally posted by Moogie
Aww nice wolfie, Kuiper. :)


I don\'t think, and certainly don\'t hope, that any such promotion of drugs or harmful substances will be created in the PlaneShift world. Doing things like that in video games only helps to encourage kids to copy the things they see in real life, brainwashing children into thinking taking/smoking drugs is a \"cool\" thing to do.

Enough people in this world are dying of cancer, heart/lung/liver disease and related illnesses, without the careless advertising of these horrible things in U-rated games making more young people go out and slowly kill themselves.




sure..... i watch lots of tv shows and stuff... do i take my swords and stab people???? do i take a virus and infect me self to spread through n. america, asia and europe??????? did i ever rob a banK?? or wear a cape and jump off of a cliff??? that stuff iss all a myth..... if ther child never knows of it they will not do it... but if they are not educated... like saying..

no no, don\'t touch guns....
the kid might see one and say wow this looks fun!

you may wanna say....

well billy, this is a gun. it is dangerous and can kill someone in the wrong hands. but it can be a fun thing to use as well.


THEN IN THE CASE OF POT

rather then

\"pot is bad m\'kay\"
and paying no attention as little billy does it.
say
\"pot is fun, i will not lie. but it screws up your head and makes you loose your memory, along with that if you are cought with it you get screwed\"
then little billy may not touch it if he is afraid to get arrested

Edited for language.
« Last Edit: November 20, 2006, 03:39:44 am by Karyuu »
KABLUMMPPP!

Rycherd

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A drug is a drug is a drug.
« Reply #77 on: February 10, 2005, 03:05:27 am »
Whether it\'s alcohol,nicotine,THC,caffine or chocolate.

In RL I don\'t use alcohol,does that mean I am offended by the ingame use of it? NO!
Personally,I like the idea of pipes,not because I smoke,but because if you look at the classic fantasy works,they all have smoking and drinking(name one classic that doesn\'t have at least one smoke-filled tavern scene or wizened Mage having a pipe whilst contemplating a problem). Also, if you look at history,we humans have been breathing intoxicating smoke for a long time..the Egyptian Preists burned a mildly halucinogenic incense in the Temples..it made the commoners easy to manipulate,easy to invoke \'visions\'.

As far as ingame intoxicants go,well you already have Ale and if you do not include some negative effects (even if only temporary,like lower agility/lack of coordination) then you may be sending a mixed message to the younger folks....AND, if there is no effect ...whats the point of even  having it?
 
Now lets look at stimulants,as might be used ingame.We can use something like coffee,giving a temp increase to alertness and/or reflexes if used in moderate doses but a decrease in concentration/coordination at high doses(try it yourself..slam a half-dozen Espressos and see if you can concentrate :) )

The way I see it NOW is the time to discuss this issue in a rational manner,NOT after release, so as to give the Devs a fair amount of time to consider their options.

Now... I\'m probably older than most of you,heck probably old enough to be some of you\'alls grandpa.I\'ve been computing since before all these cool 3d graphics (VIC-20 anyone?) and this is not a new issue.People my age may recall the huge stink that Duke Nuke\'m created with the strippers and the use of the term \"Aw,shit\" when he stepped in a pile. I know, not exactly the same..but as far as \'Those Who feel it is Their Duty to save us from ourselves\' see it,it is.
« Last Edit: February 10, 2005, 10:56:34 am by Rycherd »

Clover

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« Reply #78 on: February 10, 2005, 06:09:22 am »
I\'m personally in favor of addictive substances.  Be they alcohol, smokes, drugs whatever.  From my understanding PS has always been about a RPing community and you can\'t get that when limiting what a player could or could not do.  They do need to have side effects though, probably drastic ones.  

I realise that this may cause a problem with younger children and / or their parents, but the fact is that all of these things exist in real life too.  You could even implement a system of laws, like these things are not allowed in public and so forth.... kind of like they exist right now.  

To sum up I\'ll go back to my first statement, that limiting players is not the way to promote RPing.  To make parents more accepting of this type of play you could even promote this as a learning environment that shows how addicting substances can hurt you.
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blubasso

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« Reply #79 on: February 10, 2005, 09:52:50 am »
Well... on my own if i want to roleply my character who smoke i write \"/me takes his pipe and starts to smoke\" so no really need for tobacco implements. For istance, my chars smokes pipe, i do it on the tavern or in every situation i want...
I know smoking it\'s bad, as to drink or take other drugs-like stuffs but it add some deepness in the game (why he/she start to smoke? Why he/she start to drink? an so on...)
But devs could implements stuffs that aren\'t tobacco, alcohol or so: this is a unique world so we might have unique items. Devs should implements some \"innocent\" items that serve as well as tobacco or so, like the scent of a certain flower which give character more mana but less strenght (to balance the improvment) or using any alchemic stuff to increase his handsome or whatever their creative brain want. To balance all devs should implement also using a certain item for long time can have some problems, for exemple to use that flower i told before for long time a scent remain on the char and it will be detectable by monster who have a good nose sniffing him in greater distances.
This should a little answer to keep peace between people who want drug-like and people who don\'t want drugs...
What do you think about it?

Shannath Lobos
« Last Edit: February 10, 2005, 09:53:13 am by blubasso »

Kaseijin

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« Reply #80 on: February 10, 2005, 11:12:47 am »
isn\'t a healing potion like a drug... i mean if healing potions existed...everyone would be addicted to it... let\'s make healing potions addictive...or have negative effects. I am not trying to flame, it just came to me, strength potions all those regular RPG stuff... it\'s all drugs.. alchemists are basically drug dealers... cooks... The only thing is those potions aren\'t chemically addictive as drugs in rl, they are psychollogically addictive every fight oriented player spends tons of money on healing potions...so they can fight big monsters easier. I say a real fighter uses no potions
Just say no to potions.
i actually play planeshift

Lutz

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« Reply #81 on: February 11, 2005, 01:58:32 am »
ok....Runescape Sells beer...why cant PS sell Pipes? Lets just think about that...AND there are 8yr olds playing Runescape.
The hunt is on, but what do I hunt? I hunt those that would desturb the peace.
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Hatchnet

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« Reply #82 on: February 13, 2005, 02:01:42 am »
Quote
Originally posted by Kaseijin
isn\'t a healing potion like a drug... i mean if healing potions existed...everyone would be addicted to it... let\'s make healing potions addictive...or have negative effects. I am not trying to flame, it just came to me, strength potions all those regular RPG stuff... it\'s all drugs.. alchemists are basically drug dealers... cooks... The only thing is those potions aren\'t chemically addictive as drugs in rl, they are psychollogically addictive every fight oriented player spends tons of money on healing potions...so they can fight big monsters easier. I say a real fighter uses no potions
Just say no to potions.


Good idea I\'ve known some people who dabbled in potions in rl and they are useualy addictive or have slight negative side effects besides the desire effect even the ones made from common ordinary nonharmful herbs.

O and one more thing.
Did you know that you have to already be at a high risk of getting cancer to get cancer from tobaco and that if you are already at a high risk for cancer the odds are you will get it anyways.

(No offense intended to anybody who has friends or family that have died or suffered from cancer and just for the recored my Grandmother who died from cancer (mutagen related) promted me to do the research that lead me to this fact)

Incenjucar

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« Reply #83 on: February 13, 2005, 08:10:34 am »
While I would somewhat enjoy having pipes in the game (Entirely because one of my characters likes to chew on pipes.. just the whole sage thing...), I can equally understand not having it there.  Heck, my grandpa died partially from smoking (I wanted to shove that pipe down his throat sooo many times...), so I know well the harm it can have.

Definately don\'t think it should be BENEFICIAL though.  Aside from it meaning EVERYONE will smoke in the game, because it would be an extra item slot... that\'s just.. backwards.
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fken

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« Reply #84 on: May 20, 2005, 04:54:46 pm »
Did I said I once met Gandalf the Grey? It is a great man... He learnt me the art of smoking with a pipe (it isnt as easy as you think!).
to put the tobacco in the pipe, to light it, to make rings of smoke, ...
But since I am in Yliakum i didn\'t fund a lot of tobacco...

So Im forced to smoke mushrooms now!

Im against cigarett in Yliakum but pipes are another things... it seems to be a little more middle age...
And i think we could smoke herbals (im not speaking about drugs but herbals)... cause why should Yliakum be exactly like the reality! Is tobacco the only thing we could smoke? We could create our own herbals with specific effects (destressing, more hp, more mana, more stamina, ... during a little time).

Then if you have any idea about herbals we could smoke SPECIFIC to Yliakum please post it. You have to imagine it.

@incenjucar : if you knew the number of times someone gave me a cigarett... i never smoke irl... in the game it will certainly be the same if you have the choice (smoking herbals or making potions) : people wont smoke everytime...

PS: if you are not serious please dont post. I mean i dont want any advertising for drugs irl following my post...

ajdaha

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« Reply #85 on: May 20, 2005, 06:22:13 pm »
Tobaco, whats the point of that?

Atleast get half of the professions implemented before you start adding pointless ones.
« Last Edit: May 20, 2005, 06:24:09 pm by ajdaha »
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Jazeera

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« Reply #86 on: May 20, 2005, 07:51:00 pm »
cancer? relax we are talking about a game here... and I agree with Fken NO  cigarettes, only pipes.
And Ajdaha not everything has a point ;)
Jazeera Hlaaron

ajdaha

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« Reply #87 on: May 20, 2005, 09:26:10 pm »
And that\'s exactly why psychiatrists thrive on our planet.
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dragonfire999

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« Reply #88 on: May 20, 2005, 10:16:17 pm »
bleh you got me to respond....
i think there should be tobacco, but smoking it in public areas should be punisable.
there shouldnt be ciggarettes, they would be purely items of rp. just some pipes. it wouldnt have any benefits or any losses, so only people interested in rp would buy it.
it would cost ~200 tria, so you would have to be dedicated to rping if you wanted it

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Kiramon

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« Reply #89 on: May 20, 2005, 11:54:46 pm »
pipes would be okay - not that I would use them, doesn\'t really fit with my character :P