Fuzzy Donkey
Guest
posted 08-12-2001 18:46 GMT
MAUTHE (Aka - Gwyllgi, Barghest)
This Red-eyed, long fanged dog is a lone creature. He is a dark long-haired dog, who hunts at night(I dont know whats considered night in
Planeshiftworld). If you see this dog you\'ll surely die soon after.
Mauthe is about 7 meters long(nose to tail), and anout 3 meters high.
Mauthe should be avoided by even the strongest of players, for he is invincible, but can be injured, and will retreat.
Mauthe is a very pitch black color, cannot be seen at night.
Claws, Teeth. This beast is mostly a hit and run attacker, and will not stay for battle.
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GYNTS (aka - Peer Gynts)
Gynts are usually mistaken for giants who are plagued by their stupidity, which is not the case for Gynts. They are intelligent and can
speak. These giant monstrous beings often posess magical powers.
Gynts range from heights of 8-27ft, and weight from 400-1500lbs.
Gynts are fairly easy to defeat for their size, for they are cowards.
Gynts mainly carry long spears, maces, or a magical staff.
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OGRES
Ogres are distant cousins of Gynts who create storms by beating their hammers to the ground.
Ogre heights range from 7-13ft.
Ogres are not too difficult, but should not be approached unless properly armed. Ogres are especially weak to fire.
Their skin is a dark tan color, but usually ogres wear paint.
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Dykini
Savage race of Humans who kill for amusement. They wear a silk vest, with a very thin iron suit over, for maximum protection and speed.
Black and white sketch:
http://geocities.com/drawsample/draw92 http://geocities.com/drawsample/draw94 Dykini average height is 6\'5\".
Dykini\'s silk suit protects them from arrow injuries, and their iron suits are for hack-and-slash weapons such as swords and daggers, but
are defenseless to heavy weapons such ass two-handed swords and battle-axes.
Dykini have light tan skin. Dykini women wear black paint.
Men carry light axes, spears, and small shields. Women carry two small sythes.
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LISARD (Aka - Tree of Death) LISAYGG
These giant trees only cut you\'re offense and defense stats in half when walking within their root range. Lisayggs, the Lisard\'s seedlings
are the attackers.
Lisards grow to be 25-40 meters high, trunk 3-5 feet wide.
Lisayggs are not difficult, I mean, they\'re just trees, come on.
The tree\'s bark is a light green.
Roots, branches.
You have my permission to use any of the creatures of above.
sanejm
Guest
posted 09-12-2001 02:57 GMT
demon knight-humanoid demon with two large horns,highly skilled fighter that can use magic. very aggressive and can work well in groups.
10 feet tall
extremely hard(like fighting expert player)
crude black armor with white to red bright glow pulsing from the grooves lining his or her armor
giant weapon(sword, axe, or mace) with powerful unholy flame attacks
*uses lance if on demon spawn
ummm... ok
demon spawn-beast like demon(rhino type of body)with 2 large horns coming out from sides of head. can be riden by demon knights
bout the size of a rhino
easy at close distances. hard at far distances because of charge attack
hard red skin. if tamed then they have black plate armor on the body only
their horns are the main weapon
YOU CAN USE IT
trixstar
Guest
posted 09-12-2001 22:40 GMT
Here are some ideas PS staff. U may not like them but here goes anyway.
First off, an Alligator and u could have like 3 kinds of alligators with different levels.
U could have like maybe a 4 ft long 1 that is not very strong, a 8 foot one thats about maybe mabe 15 levels higher and a 12 foot one (and
yes they do get that big i have seen them) that is maybe 25 levels higher then the 4 foot one.
Now once u kill the alligator yourself and only yourself gets the option to gut the alligator tail off, cook it on a fire or whatever, then eat it
and get some hits healed.
And peeps, some of them my friends, eat alligator tail and i have heard it tastes pretty good.
oh and something else they do most of there fighting with there tail, they use the tail to knock you down, then they use the teeth (they
fight like that in real life, u don\'t have to have them fight like that in the game should you wish to use taht type of a monster), I know all this
cuz i have heard alot of storys from peeps that poach them. Yes its against the law in florida to kill them but some peeps break the law.
Anyway thats my idea, I hope it is not a total waste of time to you guys and I can\'t wait till the game comes out!!!!!!!
trixstar
Guest
posted 09-12-2001 22:41 GMT
yes! you can use it in the game.
trixstar
Guest
posted 09-12-2001 22:45 GMT
Oh I forgot to tell you that Alligators live underwater, but they need oxygen to live but they can hold there own breath for 50 to 60 hours
depending on how old they are. in freshwater lakes and rivers and prefer humid swamp land. I hope thats help to you all.
trixstar
Guest
posted 09-12-2001 22:48 GMT
I am a space out. they live in freshwater swamp land, mostly in shallow lakes. Another thing I thought of is that they chase out of the water
and they are really fast. They outrun a horse for 1 block but tire easily.
I think thats all now.
Kerrick
Guest
posted 12-12-2001 15:58 GMT
Well, let\'s see...
Centipedes. Gotta have those in any cave system - both giant and normal (mildly poisonous) varieties.
Rock lizards - they blend in with the cave walls with camouflage abilities; about 5-6 feet long, and have a nasty bite, sharp claws, but are
slow, and so easy to flee from.
Elemental creatures: I STILL haven\'t been able to find any information on the character races/classes, but I recall a post about elemental
magic, so I\'m throwing these in, since I would assume that they could summon creatures from other planes.
Elemental Wyrd: A creature that takes the form of a snake, about 6-7 feet long, formed of the element in question. Each element has a
special ability form:
Air wyrds fly and are invisible (with only a slight shimmer in the air to show where they are);
Earth wyrds constrict their prey, and can move through the ground and pop up from the floor, walls, ceiling, etc;
Fire Wyrds can breathe fire (of course) - short range, say 10-15 feet;
And water wyrds (which can only appear in a body of water) can drag victims under the water, where they take drowning damage (I don\'t
know if this is doable or even practical, but I thought I\'d mention it anyway).
Undead: Haven\'t seen too many of these yet...
Wraiths: Evil spirits of those who refused to die a proper death. They appear as black flitting shadows, and often aren\'t seen at all until one
feels their chill touch. They eternally prowl the Labyrinth in search of life-force to sustain their unlife.
Skeletons: remains of bodies animated through fell magic. Pretty self-explanatory. Weak creatures.
Stone spiders: Large (4\' diameter) spiders, they have hard, gray-brown bodies, the better to blend in with their environment. They don\'t build
webs, but instead prowl the Labyrinth like wolf spiders, looking for prey. They usually attack by ambush, biting the prey then leaping away
to let it take effect. The nasty thing about the venom is that it causes the victim\'s skin to turn into a hard chitinous substance, almost like
stone, with the same grayish color (hence the name). The victim is then effectively paralyzed, though still alive. The spider has a mandibles
that are strong enough to pierce this sking, and it can then suck out the blood at its leisure.
Minotaurs: OK, so it isn\'t really original, but you can\'t have a Labyrinth without a minotaur, can you?
Shadow-people: Long ago, legends say, there was once a race of people who worshipped the darkness. They gradually evolved to the point
where they became the darkness (these ARE NOT drow!). Through their constant contact with the essences of darkness and shadows, it
became infused into their genetic makeup, and now they have a variety of abilities relating to darkness: they can see in the dark (duh) and
are effectively invisible to other beings in darkness (one shadow-being can always see another, because they use different senses); they
can manipulate shadows and darkness to make it look like there are other creatures around (making shadow-puppets). Weaknesses:
they\'re extremely susceptible to light (of course) - light of any sort blinds them, and fire spells cause double damage.