Author Topic: No skill limitation  (Read 5040 times)

RussianVodka

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No skill limitation
« on: February 24, 2004, 04:37:08 am »
The way it works now is that some races can only get a skill up to lvl 8. I dont know how high lvl 8 will actualy be, but it seems a bit low.

My proposition is to no make a skill lvl limitation, but to just make a highr lvl harder to reach. Say a Kran can only get lvl 8 in magic. Well why not do this:

Untill lvl 8, a Kran gains lvl with the same speed as a magic race. But after lvl 8 a Kran will need 10 times more exp to grow a lvl then a magic race. That will not make a high skill lvl imposible, but just much harder to reach.


P.S. im just using exp as an example.



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Syzerian

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« Reply #1 on: February 24, 2004, 05:04:54 am »
i dont like the thought of only having level cap of 8 on marksman skill :(

i dont see the point in limitless levels becasue there has to be some sort of formula to it so there will end up being no difference between level 100 magic and level 1,000,000 magic (except for maybe bragging rights  :D )

toadman31

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« Reply #2 on: February 24, 2004, 06:06:09 am »
I unnuo about that. some games use formulas like 2d6 damage+1 per damage per skill level that would make a large diffrence between 100 and 1,000,000

i\'m with russian though putting a set limit on levels kinda kills the fun factor. i say make the sky the limit even if it does end up being virtually impossable for a kran to get to level 15 magic

i think keeping the door open even if it\'s just a little is a good thing
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Xanaroth

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« Reply #3 on: February 24, 2004, 08:35:34 am »
I dont like it without limitations. The limits make you choose about your race more carefully, and about what you want to become. If there are no limits, everyone could be the best in everything cause there are no limirs.

An real RPG is all about limits. You have to choose from the start what you want to become, since not everything is possible to obtain. Else you could get a Wizard, maximum lvl for all spells, and yet he also would be the best fighter, with highest armor and best weapon. That would become to Uber.

Xandria

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« Reply #4 on: February 24, 2004, 10:01:08 am »
Yet I remember hearing one of the devs saying somwhere that it would be possible to become highly skilled at everything, but it would take about 10 years...

Pretty much you either decide to focus solely on one aspect of your character, or try to go for several different skills.  But remember, a jack of all trades is a master of none :)

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Ald'Amun Dungeonrunner

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« Reply #5 on: February 24, 2004, 03:08:58 pm »
ummm...how could everyone be the best at everything? the cap is set at infinity....then I kind of doubt everyone would reach infinity...just a hunch...And I agree with Russian kind of...I think that racial caps should be set, but other than that there should be none...perhaps they could increase it with each update or something...


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lynx_lupo

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« Reply #6 on: February 24, 2004, 04:15:26 pm »
f(x)=Ae^(Bx)
"Amor sceleratus habendi"- Ovid
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Xanaroth

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« Reply #7 on: February 24, 2004, 04:42:09 pm »
hmmm... if you can become highly skilled @ everything, then you will probably work with something like lvl\'s and experience, and for every lvl you want to increase, you will need more exp, like 1000 for lvl 1, 2000 for lvl 2 etc. and i dont mean, 1000 = lvl 1 2000= lvl2, more like 1000=lvl 1, 3000=lvl 2.

RussianVodka

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« Reply #8 on: February 24, 2004, 11:39:24 pm »
Xanaroth, what im saying is that a migic races exp per magic lvl will be gained in these amounts:

lvl6=5000;  lvl7=7000;   lvl8=10000;  lvl9=15000

Where as for a Kran it will be like this:

lvl6=5000;  lvl7=7000;   lvl8=15000;  lvl9=25000


This way the Kran and the magic race will be both able to reach lvl 1,000,000 but it will just take the Kran longer. Same goes for the magic race and axe skills... know what i mean


P.S. for those who didnt realize it, the exp numpers are just  examples.
« Last Edit: February 24, 2004, 11:39:56 pm by RussianVodka »



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Xanaroth

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« Reply #9 on: February 25, 2004, 08:06:10 am »
i\'ll get your point, but kran could never reach that anyway, look at the races, kran are limited to lvl 8 of magic. so there is no way that they can reach higher levels.

Xandria

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« Reply #10 on: February 25, 2004, 09:24:50 am »
Xanaroth, realize that the original topic of this post proposed to remove the skill caps, and instead impose racial guidelines that would instead simply require a higher exp gain for higher levels.  We know that the current system plans to have limitations, so it\'s a question of whether or not it would be feasible to remove them and instead just have steeper exp requirements.

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Xanaroth

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« Reply #11 on: February 25, 2004, 04:26:17 pm »
srry, wasn\'t reading the top to well.

*smashes head against screen several times*

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DepthBlade

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« Reply #12 on: February 25, 2004, 05:30:32 pm »
If there isn\'t limitations and you can just all out beef up your character then you will be like a god! Sounds good but not so good for newer players the so called GODS would be able to rape the living hell out of anyone they saw fit and this wouldn\'t seem fair to alot of people. It would be harder for newcomers to advance with say a playerkiller with so high a level coming after you all the time when you try and leave a safezone (if there is a safezone). Unless they create a limit on levels you can fight, example: level 1 can fight a level 5 but a level 6 can\'t fight anything less than 2 to 11 kinda thing...

(Some people play their computers 24/7 and could probally beef there character within no time and say they are having a bad day and feel like terrorizing anyone anywhere they can, the game wouldn\'t be that fun after awhile.)

lynx_lupo

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« Reply #13 on: February 25, 2004, 06:03:50 pm »
Quote
Originally posted by Xandria
Yet I remember hearing one of the devs saying somwhere that it would be possible to become highly skilled at everything, but it would take about 10 years...

Pretty much you either decide to focus solely on one aspect of your character, or try to go for several different skills.  But remember, a jack of all trades is a master of none :)

heard the same thing.
"Amor sceleratus habendi"- Ovid
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Ulatec

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Skills limits
« Reply #14 on: February 27, 2004, 08:11:34 am »
There was a game called Legends of Kesmai by Kesmai Studio\'s played on AOL and Gamestorm that had a skills system that allowed skills in a direction that was inline with with thier classes.  

To advance at a fair rate and would softcap other skills at a low level like skill level 6 or something ... then they would have to train skills that were not inline with thier classes much more to gain levels.  Each level was twice as hard as the last level so you could hit lvl 3 in a day to lvl 6 might take a week 9 in maybe 2 weeks and 12 in a month.. to 15 might take 4 months and 17 in maybe 6 and 18 maybe 9 and 19 after maybe a year ... nobody ever hit 20.

I had a wizard that was a 19th lvl with 17 lvl magic .. that was pretty damn good but I also had lvl 14 Martial artists which was HARD AS HELL to get and it took me about a year... it was a great system that not only involved using the skilll VS MOBS but you also had to use currency to train with a trainer to be able to promote the class skill faster.

Now that I think about it I think they regulated it by not allowing non aligned classes to train skills after a certain level.

EDIT: PS yes a jack of all trades and master of none is true... but pretty much nothing survived a DragonKick followed by a lvl 17 IceSpear.
« Last Edit: February 27, 2004, 08:13:20 am by Ulatec »