Author Topic: Simple 3D models  (Read 32195 times)

ArcaneFalcon

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« Reply #75 on: October 23, 2004, 09:52:18 pm »
As a most wonderful website says: 404\'ed!  All of those links are bad.  Are you sure you have a sub domain?  

Also, make sure you are counting triangle faces and not quad or larger faces, \'cause a cube alone has 12 triangle faces.  Obviously I haven\'t seen your paintbrush, but I have an idea it has more than 12 faces.

:emerald:

Edit: Is this thread for anyone\'s simple 3d models, or just cherppows?  Not that I\'m saying it was bad to post here jellywerker, but I\'ll post something here in a bit if it is the previous case.

:emerald:
« Last Edit: October 23, 2004, 09:59:15 pm by ArcaneFalcon »

JellyWerker

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sorry
« Reply #76 on: October 23, 2004, 10:32:22 pm »
Sorry about the links, I redid the post and now it works, it just links to my site where the pictures are posted. (don\' say anything about my site, it sucks, I know. The real site is on the way.)
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ArcaneFalcon

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« Reply #77 on: October 24, 2004, 05:11:17 am »
That\'s not bad.  The paintbrush has 18 triangle faces though (each 4 sided poly is 2 triangle polys).  I didn\'t count the others.  On the ladel, see if you can make the connection between the handle and the cup part to be more than 1 vertex wide.  It looks kind of...weak.  Also, the skins aren\'t bad for a base skin, but see if you can add some details to them.  Overall pretty good though.

JellyWerker

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anyones models
« Reply #78 on: October 24, 2004, 05:35:46 pm »
I think it is for anyones models, seeing as the title is simple 3d models, not my simple 3d models or cherppows simple 3d models. About the ladle, I will try and make the connection bigger.
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Cherppow

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« Reply #79 on: November 04, 2004, 02:10:08 pm »
Greetings!

No models this time, sorry. But i\'m working on something. ;) The thread has for now only showed strange Cherppow\'s models... but as long as the posts fit under simple 3d models category, everyone is welcome to post, ArcaneFalcon in particular. Although this thread is getting a bit long, and i doubt that anyone has actually read it through anytime recently. I know i haven\'t!

   To JellyWerker: Your models looked good. They\'re everyday objects, and don\'t hog on polygons. Maybe they need a little finishing touch though, just like ArcaneFalcon mentioned. Try to make the textures a little more \'dirty\'. Mess them up a bit with darken, burn, or airbrush tools. (in real world, everything has flaws)
   To convert all faces to triangles, select all faces in edit mode and select Edit-Faces-Convert to triangles (ctrl+T)

Ps. At the time being it\'s still good old windows.

   I\'ve used Paint Shop Pro 6 and Gimp 2 for textures. First i like to create a rough texture, then apply it to the model. After seeing how the texture fits to the surface, it\'s easy to add more detail.

The application to PS team is finally being generated. I\'ll propably send it after CB is released, as i\'m sure they\'ll have their swift hands full of work right now.
« Last Edit: November 04, 2004, 02:23:41 pm by Cherppow »

JellyWerker

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thanks
« Reply #80 on: November 06, 2004, 10:40:23 pm »
Thanks for the tips Cherppow, I use The Gimp 1.2.3, and can tweak it for all it is worth, so it does whatever I need, and I am working on new textures. I am thinking of making a display room similar to yours. Also, no offense, but I figured out how to convert faces and count them a few weeks ago.
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Krahan

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« Reply #81 on: November 08, 2004, 02:42:14 am »
gimp? i tried to down;oad it because i want to contribute my 2d art but it won\'t work...it\'s being strange....anyways...back to the topic

ArcaneFalcon

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« Reply #82 on: November 08, 2004, 04:13:22 am »
You probably didn\'t download and install the GTK+ 2 runtime environment to go with the gimp installation.  Go to this website to download both the gimp and the GTK environment.

:emerald:

Verser

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« Reply #83 on: November 14, 2004, 05:08:25 am »
Greetings all,

I have two questions that I would like to ask.
First, I have a question for Cherppow; Did any of your designs get used in Crystal Blue?
Second, I am wondering how one might get a poly count in Blender.

Thanks,
Cheers.

JellyWerker

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« Reply #84 on: November 14, 2004, 05:36:15 am »
Verser, to get a polycount in blender, in edit mode go to edit, the to faces, then click convert quads to triangles, then look in the top right hand corner and there should be a face and vertice count.
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Cherppow

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« Reply #85 on: November 28, 2004, 06:14:16 pm »
Greets.

To Verser: Nope, i haven\'t done anything for CB. I\'m just a regular wannabe, like the most of us! :) Our helpful JellyWerker already answered to the second one, a good thing that is, because my answer comes very very late :) When counting polygons keep in mind that polygons can be triangles, quads, and so on. Also if you want to be accurate, i\'d recommend converting all the faces to triangles before getting polygon count. This way all the triangles will be counted and there won\'t be any misunderstandings.

Here is some of my recent creations. The room was getting a bit messy, so cleaning was in place.


Plants from all around Yliakum. Models include:

Flower (on the shelf) - very simple plant model, consisting of two planes. There are 3 different textures, yellow (sunspot), red (ticklemaid) and black (grey boon). All the textures are 64*128 tga. I may yet find a way to optimize that a bit. The flower can be separated from the rest of the plant, allowing deployment of both separately.

(3D flowers have 3 different models)
3D Flowers I - moderately simple plant model, that consists of one leaf, leg and the actual flower. 25 triangles. All of the parts can be separated, mixed and combined as wanted. I made 3 textures for this one. Let\'s name them; white (sunsmile), red (loveleaf), violet (duskwind). The texture got fitted into 64*64 tga. Ps. thanks to ArcaneFalcon for the tip!

3D Flowers II - another plant model with 26 triangles. It\'s actually just a modification of the first one, featuring bud-like shape of the flower. I made 2 textures: brown (swamp pike) and green (generic bud). They\'re the same 64*64 tga as in the original one.

3D Flowers III - Rose style flower. I tried to recapture the elegance and beauty of the red rose. Model has 32 triangle faces. Only the red rose texture available for this model. Texture size is the usual 64*64 and format is tga.

Flowerpot - an alternative growing ground for plants. 128*256 tga texture. All the plants here can be separated from the pot and set to grow on soil instead.(except for the dried branches which don\'t grow anywhere!)

Thinleaf - a cave plant that survives on very little water, and light. Its leaves lack the green chlorophyl, and are very small, because the Thinleaf is able to chemically turn water and carbon dioxide into sugar and oxygen. Texture is 64*128 tga.

Trekweed - A common roadside plant. It can cover large fields if the habitat is suitable. Trekweed enjoys a lot of sunlight and warmth. It\'s not too needy with water supply. Trekweed is quite known for its ability to regrow its leaves very fast, and it\'s commonly used as a component for healing potions. It\'s root is poisonous, however. 64*128 tga texture.

Tickwood - Tickwood is a small tree. Far relative of cypress, as peek into Jayoses\' library reveals. It has earned its name because a certain specie of ticks breed under tickwoods leaves. Luckily these ticks have no lust for human blood, but hunt for bigger prey; elks and alike. Tickwood grows in forests and plains. Texture: 64*256 tga.

Bare sticks - Someone has been lazy watering her houseplants. Can also be moved from the pot to ground. Dead trees and branches could help create an eerie atmosphere deep in caves or in the heart of a dark forest. If nothing else, it serves as an adequate firewood. 128*128 tga.

Nub cactus - A keg of water just when you need it; in the desert. Nub cacti grow in dry and hot environment. The plants surface is coated with protecting wax, that keeps it from burning and prevents dehydration. It can also store admirable amounts of water in its fat trunk. It may be spiky, but it can save your life out there. A Nub cactus can also be thrown at aggressors.

Woodflower - Woodflower is actually neither a flower nor a tree, it\'s a bush. Its branches are flat and their configuration resembles a big flower, but if you touch them, you can verify that they\'re covered with bark. The woodflower has no leaves, and photosynthesis takes place in its branches. Comparing to conventional plants the woodflower has very little chlorophyl, and the assimilation reaction is very slow. This results in woodflowers slow growth rate. 128*128 tga again.

Carrot - Just in case Karyuu gets hungry again. ;) Texture: 128*128 tga.

Cones - For the squirrels! Added and modified later, the cones now have 30 triangles and a lighter 64*64 tga texture. The contrast with the white floor still makes them a bit dark though.

Thanks for reading!
« Last Edit: December 06, 2004, 12:41:32 am by Cherppow »

Keldrena

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« Reply #86 on: November 28, 2004, 08:13:01 pm »
Wonderful, once again, Cherppow.

Zellgadess

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« Reply #87 on: November 28, 2004, 11:18:12 pm »
The flowerpot is 60 tira and the flower with the flowerpot is 4 tira :P

awsome stuff cherppow, keep up the good work! :D

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ArcaneFalcon

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« Reply #88 on: November 30, 2004, 02:09:03 am »
Looks great Cherppow, though I\'m not too keen on the 4 triangle flowers.  The trasparency is fine, but I\'d personally be willing to sacrifice some polys for a non-flat flower.  I think that with 20-30 polys (which is still definitely acceptable) it could look way better.  Also, how is that flower pot 60 tris?  I can only find 48 (maybe add another 8 for the surface soil, but that\'s still only 56).  Other than that everything looks pretty sweet!

:emerald:

JellyWerker

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« Reply #89 on: November 30, 2004, 07:41:21 pm »
You do it again CHerppow, very nice, and low poly too, oh my! What will you do next? 200 poly characters that look real? Anyway\'s, great modeling agian, I am still honing my skills, but have not updated my website lately.
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