Author Topic: Anaani Academy  (Read 2512 times)

Xanaroth

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« Reply #30 on: May 08, 2004, 07:18:05 pm »
i have to admit, i agree with saint on the certificates totally.

Icefalcon

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« Reply #31 on: May 09, 2004, 12:30:13 am »
I say we drop the certificate alltogether, its pretty much useless after the first few days of playing the game. And the devs would have to make a whole new permanent slot thingy in your inventory for it.

Also, I think that this should be available after you start the game too. What if someone wants to be a warrior and only goes through the warrior section of the Academy and leaves. Later, he realises that he doesn\'t like being a warrior and wants to become a mage (We will be able to do that...) but now he has no way of learning the basics of magic. Now you might say, just ask someone... Well then that kinda defeats the purpose of the Academy doesn\'t it?

Xanaroth

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« Reply #32 on: May 09, 2004, 10:29:10 am »
i stick with one of my earlier posts:
The training isn\'t a must; you can choose wether you do it, or that you right away go to the real world.
IF you do go to the training, you have to go trough all the courses, no matter what you want to do in the world. After that there will be a small quest, like getting a artifact (like your first bit or armor, verry weak but its a start) and when you succeed you will be done.
Then you are given a reward; the \"artifact\" and some skill points, or LT (learning time) points, or experience points, or whatever will be used in PS to determine leveling up. Just enough to get you up a bit. Just to make it so that you dont get to far behind with lvling or so onto other players that start of at the same time as you do.

SaintNuclear

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« Reply #33 on: May 09, 2004, 11:58:11 am »
I think that by completing the quest you should get a few trias too.
I\'ve seen it done in a few MUDs. You go do that and that, and in the end you\'re left with a small weapon \\ shield and a few coins.
September 23rd, 2004 19:52:38 UTC
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October 19th, 2004 24:43:02 UTC
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neogeomanus

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« Reply #34 on: May 09, 2004, 01:33:05 pm »
This sounds like it was pulled straight out of Ragnarok, but either way its an awsome idea in any game. Perfect way for new comers to learn the game without having to read through a booklet or manual.
« Last Edit: May 09, 2004, 01:33:29 pm by neogeomanus »

Xanaroth

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« Reply #35 on: May 09, 2004, 01:47:55 pm »
well.... a manual or so will still be needed to get into the more advanced skills or actions, this academy will only teach the basics.

Wormtail_

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« Reply #36 on: May 10, 2004, 01:39:42 am »
Perhaps the certificate could actually be a tattoo or some other type of body mark that tells everyone the message that you are a graduate of Anaani Academy.

The quest could be the test, or the player could have the option of surviving on his/her/its own for a while, get assaulted by some other creatures, and be required to use all skills at least a few times. And anything more than that is optional. Having to live on your own would be fun, and if you die, you get a firsthand tutorial of the Death Realm. Questing as a test would give some training in questing, but do you really need training in questing?

As for the reward, I\'ve seen it done in Wyvern as well, except it was a valuable gem. Wyvern also had a tutorial as to how to move ships around on water...
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SaintNuclear

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« Reply #37 on: May 10, 2004, 01:53:18 am »
Quote
Originally posted by Wormtail_
Perhaps the certificate could actually be a tattoo or some other type of body mark that tells everyone the message that you are a graduate of Anaani Academy.

I don\'t think that a body mark would be good, since each race got diffrent dimentions and skin tone, while a certificate would be the same.


Quote
Originally posted by Wormtail_
Questing as a test would give some training in questing, but do you really need training in questing?

Questing as a test could cover many aspects, not only questing. It could cover practically any feature that will be used in PS.
Besides, the other option would be to have a text-based test, wich is nothing but theory. The test should show that you can actually implement the things you learned, and not just repeat what the npc tutors said.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Wormtail_

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« Reply #38 on: May 11, 2004, 03:24:18 am »
Quote
I don\'t think that a body mark would be good, since each race got diffrent dimentions and skin tone, while a certificate would be the same.


A simple tattoo on the hand would suffice, I think. Nothing to detract from the hand usage, but there as its unique mark to mark graduates of Anaani Academy. The only dimensions that would matter would be that of the hand, and even then, the tattoo could be sized differantly. As for skin tone, the tattoo could be of some magical substance that is transparent at first, but glows whenever the character wants it to glow. Certificates might be too inconvenient if you deposit it someplace, or if you don\'t, it might be too much hassle if a simple tattoo suffices. Or not-so-simple, if it glows.

Quote
Besides, the other option would be to have a text-based test, wich is nothing but theory. The test should show that you can actually implement the things you learned, and not just repeat what the npc tutors said.


I proposed an option where the graduate has to go out and survive while alone, being required to use the skills taught.

As for questing being a teacher, perhaps the one being tested should be required to use the skills learned, to show the fact that they learned. Otherwise, they fail, as they don\'t demonstrate their new skills.

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You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
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SaintNuclear

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« Reply #39 on: May 11, 2004, 02:12:00 pm »
Quote
Originally posted by Wormtail_
perhaps the one being tested should be required to use the skills learned, to show the fact that they learned. Otherwise, they fail, as they don\'t demonstrate their new skills.

That\'s exactly the way I think the test thing should be. You finish learning, then you\'re sent to a quest outside the academy. The only way to finish it would be to use everything you learned in the academy.


Quote

the tattoo could be sized differantly

Yes, of course, but a tattoo on a female Enki\'s hand won\'t be as noticeable as a tattoo on a Kran\'s hand.

Quote

Certificates might be too inconvenient if you deposit it someplace, or if you don\'t, it might be too much hassle

Not if the certificate would have a special slot in the inventory like it was suggested above. The certificate will always stay there - can\'t be taken out, can\'t be stolen, but you can show it.


I like the idea that the tattoo will be transparent, and will be shown only when you want to show it. Still, it would require too much trouble, while a certificate would be simple.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

quiksilver012

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« Reply #40 on: May 19, 2004, 09:59:07 am »
i reckon it should be like college/university and you go up to the people at the front ofice, they give you a form and you fill out what courses you want to do, and further teching after leaving the first basic bit that was all optional ( of course) you had to pay a small fee to do better specialized courses.

Sensotaka

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« Reply #41 on: May 24, 2004, 05:54:58 am »
Speaking as one of the noobs, I could sure use the practice if nothing else. The more experienced players have a definate advantage over newcomers and this idea would help level the playing field a little. As in real life, education should count for something. I think it\'s a great idea!

Lyrah

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« Reply #42 on: April 06, 2005, 08:40:59 am »
Ok, the post that led me here made it sound like a tutorial thread, but the few posts in the thread I read made it sound more like a School, SO...I will comment on BOTH of them.

Ok, first things first...the tutorial...EXCELLENT IDEA. Have newbies earn a newberific training sword, some newbie armor and maybe a newbie backpack or bag, as well as some wonderful pocket change.  

I think that for role play it should be quest form and involve as MUCH interaction between player and quest givers as possible. It should teach as MUCH of the communications, controls, where to and how to find trainers and how to get quests and what benefits they will give the player. They should encourage role playing and team or group playing. I think the first tutorial should even be non NPC for controls and how to get a quest from the tutorial quest NPC.

This quest should be a ONE time completed...ALWAYS completed (once and forever), so older players could not farm the newbie quest for ANY rewards it might give and the newbie swords value should either be NOTHING to merchants or close enough to not bother with the quest for that reason. (to avoid the make a new character just for the newbie sword, drop it log off and have main pick it up or other exploits).

And I think the second thread concept...the school, would be a GREAT idea. Earn some cash, go to the school and learn about the skill (class skill... potAtoe, potAHtoe, same thing different name, just like ranks/levels, same thing different name). I would like to see subjects on combining glyphs 101 (up to masters thesis), and Advanced dirty street fighting or the lonely path of the monk (aka fast fists and flying feet), maybe Botany 101 (or yes I promised you a rose garden, but I never said anything about NO thorns :P ), and herbalism 101 (or 1001 things you can do with garden weeds).

To me the \"school\" idea is beyond basic training, there should be significant benefits to taking the classes, they should be entertaining and educational. I am not sure what kind of costs should be in place since the current economy is so goofed that thinking of paying more than current training for ANYTHING hurts to much to think of it.

shorty13

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« Reply #43 on: April 09, 2005, 02:00:30 am »
I totally agree

I also think that when you finish, you can gain one level in any ability upon completion.
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