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Messages - Maju

Pages: [1] 2 3 ... 7
1
The problem is recompiling of shaders after start even when shader cache is on, which takes about 2 - 5 minutes, before you can move.
I had this settings for previous client and all worked just fine (except first run after deleting shadercache):
Code: [Select]
Planeshift.Loading.Cache = true
PlaneShift.Loading.BackgroundWorldLoading = false
now  the client always compiles shaders again (which is annoying)...

Edit: Seems new version uses file instead of directory, so deleting the whole shadercache directory should help (I just wonder why the client doesn't detect shadercache directory and delete it while present prior to start compiling shaders)

As I have said elsewhere, I don't seem to have any file or directory (anywhere in all the hard drive) named "shadercache" or "shader cache" or anything of the like.

...

Quote
ps runs better with graphics on medium then it does on low, not really sure why

Possibly but I used to have it in medium. I only lowered graphics because of this new problem.


2
Got the last update tonight and tried to play. Just stood frozen (maybe a hunch of a move but that was all). The lag was even noticeable at the character selection screen. Tried taking out sound (most of the new update looked like music) but no improvement, put graphics at minimum but no improvement, loaded with a different char at a different location but almost no improvement either.

Then I run from terminal so I could report what's wrong properly (my specs AMD-64 with Ubuntu Intrepid Ibex - just upgraded yesterday from Hardy).

Terminal says:

Code: [Select]
[size=8pt]Visual ID: 0x00000024, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: Applied: NVidia: GENERATE_MIPMAPS does not generate last level
NOTIFY: OpenGL renderer: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! (vendor: NVIDIA Corporation) version 2.1.2 NVIDIA 180.11
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
NOTIFY: Using VBO with 64 MB of VBO memory
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/left_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/right_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/top_1.png<
Thu Jan 14 07:43:55 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:43:55 2010, Could not open image: >/paws/base/maps/leather/bottom_1.png<
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: ALSA Software on default
DEBUG: Available OpenAL device: ALSA Software on HDA NVidia
DEBUG: Available OpenAL device: OSS Software
DEBUG: Available OpenAL device: Wave File Writer
DEBUG: Default OpenAL device: ALSA Software on default
DEBUG: No device specified
DEBUG: Falling back on default device
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
No updates needed!
Checking for updates to all files: No updates needed!
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
AL lib: alsa.c:344: Could not open playback device 'default': Device or resource busy
AL lib: oss.c:179: Could not open /dev/dsp: Device or resource busy
ERROR: Unable to open device
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Your configuration files are in... /home/luis/.PlaneShift

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.sndsys.renderer.null'
shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_character: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader particles_basic: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader particles_soft-alpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

crystalspace.maploader.parse.image:
  Could not open image file '/lib/std/shadow_noise.png' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/lib/std/shadow_noise.png', using error texture instead!

crystalspace.syntax.shadervariable:
  Texture '/lib/std/shadow_noise.png' not found.
  [node: shadervars,shadervar(name=tex shadow noise)]

crystalspace.engine.warning:
  Default shader /shader/std_lighting.xml not available
  Default shader /shader/std_lighting_portal.xml not available
shader lighting_basic: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

planeshift.application.client:
  PlaneShift Arcane Chrysalis (0.5.1)
  This game uses Crystal Space Engine created by Jorrit and others
  1.9.77.938 [Unix-x86(32)-GCC]
Thu Jan 14 07:44:19 2010, LOG_ANY flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_WEATHER flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SPAWN flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CELPERSIST flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_PAWS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_GROUP flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CHEAT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_LINMOVE flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SPELLS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_NEWCHAR flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SUPERCLIENT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_EXCHANGES flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_ADMIN flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_STARTUP flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CHARACTER flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CONNECTIONS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CHAT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_NET flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_LOAD flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_NPC flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_TRADE flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SOUND flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_COMBAT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SKILLXP flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_QUESTS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_SCRIPT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_MARRIAGE flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_MESSAGES flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_CACHE flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_PETS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_USER flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_LOOT flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_DUELS flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, LOG_TRIBES flag deactivated with no filter.
Thu Jan 14 07:44:19 2010, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Texture Manager parsing /paws/real_skin/imagelist.xml
Mounting skin: /planeshift/art/skins/base/client_base.zip
Texture Manager parsing /paws/base/imagelist.xml
Thu Jan 14 07:44:19 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:44:19 2010, Could not open image: >/planeshift/materials/wetstone01_icon.png<
Thu Jan 14 07:44:19 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:44:19 2010, Could not open image: >/planeshift/materials/wetstone02_icon.png<
Thu Jan 14 07:44:19 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:44:19 2010, Could not open image: >/planeshift/materials/bread_white01_icon.dds<
Thu Jan 14 07:44:19 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Thu Jan 14 07:44:19 2010, Could not open image: >/planeshift/materials/ore01g_icon.dds<
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
shader foliage_tree_leaves: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader reflect_water_plane: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

crystalspace.maploader:
  Unable to open shader file '/shader/terrain_fixed_base.xml'!
  Unable to open shader file '/shader/terrain_fixed_splatting.xml'!
shader terrain_alphasplat: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_fullbright: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/sparks.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load image /this/art/effects/sparks.dds!
  [node: library,textures,texture(name=electrospark)]
  Could not load texture 'electrospark', using checkerboard instead
  [node: library,textures,texture(name=electrospark)]
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_walls_01' is not closed!
...

planeshift.character.appearance:
  Attempted to change to material diabolif_foot_leather and failed; material
  not found.
shader lighting_character@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_character@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_character@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_simple: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

planeshift.application.client:
  PSLoader: step 2: success
  PSLoader: step 3: success
  PSLoader: step 4: success
Thu Jan 14 07:44:57 2010, <src/client/psclientdr.cpp:267 HandleStatsUpdate SEVERE>
Thu Jan 14 07:44:57 2010, Stat request failed because CelClient not ready for EID:37319
Thu Jan 14 07:45:10 2010, <src/client/psclientdr.cpp:267 HandleStatsUpdate SEVERE>
Thu Jan 14 07:45:10 2010, Stat request failed because CelClient not ready for EID:37319

planeshift.character.appearance:
  Attempted to change to material diabolif_foot_leather and failed; material
  not found.

planeshift.application.client:
  PSLoader: step 5: success
In chat window...
Finding default style for factory 'pawsEditTextBox'
Default style 'Standard EditTextBox' found for factory 'pawsEditTextBox'
Finding default style for factory 'pawsTabWindow'
Finding default style for factory 'pawsWidget'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'
Finding default style for factory 'pawsMessageTextBox'
Default style 'Standard MsgText' found for factory 'pawsMessageTextBox'
Finding default style for factory 'pawsScrollBar'
Default style 'Standard Scrollbar' found for factory 'pawsScrollBar'

planeshift.character.appearance:
  Attempted to change to material diabolif_foot_leather and failed; material
  not found.
Thu Jan 14 07:45:10 2010, Thu Jan 14 07:45:10 2010, GUI image '' not found.
Thu Jan 14 07:45:10 2010,
  Attempted to change to material diabolif_foot_leather and failed; material
  not found.
Thu Jan 14 07:45:10 2010, <src/common/paws/pawstree.cpp:607 Load SEVERE>
Thu Jan 14 07:45:10 2010, <widget> tag not found

planeshift.application.client:
  PSLoader: step 6: success
shader lighting_default_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_simple@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_simple@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:46:18 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:18 2010, Got DR message for unknown entity EID:37301.

planeshift.character.appearance:
  Attempted to change to material klyrosm_arm_plate and failed; material not
  found.
  Attempted to change to material klyrosm_hand_plate and failed; material not
  found.
  Attempted to change to material klyrosm_foot_plate and failed; material not
  found.
  Attempted to change to material klyrosm_legs_plate and failed; material not
  found.
Thu Jan 14 07:46:28 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:28 2010, Got DR message for unknown entity EID:37321.
Thu Jan 14 07:46:28 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:28 2010, Got DR message for unknown entity EID:37321.
Thu Jan 14 07:46:28 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:28 2010, Got DR message for unknown entity EID:37326.
Thu Jan 14 07:46:28 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:46:28 2010, Got DR message for unknown entity EID:37326.
  Attempted to change to material trepor_arm_chainmail and failed; material
  not found.
  Attempted to change to material trepor_hand_chainmail and failed; material
  not found.
  Attempted to change to material trepor_foot_chainmail and failed; material
  not found.
  Attempted to change to material trepor_legs_chainmail and failed; material
  not found.
  Attempted to change to material trepor_torso_chainmail and failed; material
  not found.
shader lighting_default_instance@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_pvl: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_pvl@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_pvl@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_pvl@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
Thu Jan 14 07:47:23 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:47:23 2010, Got DR message for unknown entity EID:37327.
Thu Jan 14 07:47:23 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:47:23 2010, Got DR message for unknown entity EID:37327.
Thu Jan 14 07:47:29 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:47:29 2010, Got DR message for unknown entity EID:37332.
Thu Jan 14 07:47:29 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:47:29 2010, Got DR message for unknown entity EID:37332.
shader lighting_default_instance_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl@@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl@@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha_pvl@@50: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37335.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37335.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/modehandler.cpp:345 HandleModeMessage SEVERE>
Thu Jan 14 07:48:50 2010, Received psModeMessage for unknown object EID:37301
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37301.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37338.
Thu Jan 14 07:48:50 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:48:50 2010, Got DR message for unknown entity EID:37338.
  Attempted to change to material trepor_arm_chainmail and failed; material
  not found.
  Attempted to change to material trepor_hand_chainmail and failed; material
  not found.
  Attempted to change to material trepor_foot_chainmail and failed; material
  not found.
  Attempted to change to material trepor_legs_chainmail and failed; material
  not found.
  Attempted to change to material trepor_torso_chainmail and failed; material
  not found.
Terminated
luis@euskaltel:~$ Thu Jan 14 07:50:45 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:50:45 2010, Got DR message for unknown entity EID:37346.
Thu Jan 14 07:50:56 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:50:56 2010, Got DR message for unknown entity EID:37325.
Thu Jan 14 07:53:19 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:53:19 2010, Got DR message for unknown entity EID:37354.
Thu Jan 14 07:53:19 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:53:19 2010, Got DR message for unknown entity EID:37354.
  Attempted to change to material trepor_arm_chainmail and failed; material
  not found.
  Attempted to change to material trepor_hand_chainmail and failed; material
  not found.
  Attempted to change to material trepor_foot_chainmail and failed; material
  not found.
  Attempted to change to material trepor_legs_chainmail and failed; material
  not found.
  Attempted to change to material trepor_torso_chainmail and failed; material
  not found.
Thu Jan 14 07:55:40 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:55:40 2010, Got DR message for unknown entity EID:37325.
Thu Jan 14 07:55:54 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:55:54 2010, Got DR message for unknown entity EID:36990.
Thu Jan 14 07:56:11 2010, <src/client/psclientdr.cpp:216 HandleDeadReckon SEVERE>
Thu Jan 14 07:56:11 2010, Got DR message for unknown entity EID:36990.
Thu Jan 14 07:56:25 2010, <src/client/pscelclient.cpp:1628 SetDRData SEVERE>
Thu Jan 14 07:56:25 2010, Ignoring DR pkt version 4 for entity Gladiator with version 5.[/size]

What's the problem(s)?  :-\

3
A lot of people is complaining in gossip of very serious combat lag (freezing while fighting until either is dead or even later) and I used to have the same problem until a couple of days ago.

Actually I got the problem not at game start but later, after had been playing for some time. Narrow spaces and local lights such as lamps might have been increasing the problem, though I'm not totally sure.

I tweaked several things in graphics in search of better performance but what seems to actually work is disabling VBO (whatever that is), though I lose detail in some elements such as thin decoration edges (that become "pixelated") and models when in dark areas, that sometimes become even totally black.

I also increased antialiasing and anisotropic filtering (0 is default but makes no sense to me), tough checking now the settings, it seems it went back to default (zero) on its own. In any case, I don't think it's the real culprit.

I'm playing in an AMD-64 computer with an NVidia graphics card and Ubuntu Hardy SO.

4
In-Game Roleplay Events / Re: [GM Event] Hydlaa Salon
« on: January 04, 2010, 08:37:27 pm »
My character got the burning match red hair she always wanted but... she had also an unwanted face surgery (Madame thought horns could be dyed without altering face and, well... not really) , changing her "orange horns" brutish look for the "young" pretty girl one when she attempted to return the original look (I could not tell until later because of camera issues: you can't really zoom to yourself unless a solid object such as a wall helps).

Can she get her rude look back?  Will GMs attend such a petition or do I need to wait to the next salon event? :sorcerer: The face is important for her character as former peasant wannabe gladiatrix, really.


5
Linux Specific Issues / Re: Is it playable now?
« on: January 03, 2010, 11:45:11 pm »
1) you can always go in a tty and kill it ctrl alt f1, put your username and pass and then killall -9 psclient.bin

I know you are trying to help with this but I don't understand anything. I tried removing alt+tab and alt+F1 from the PS shortcuts but did not help.

[quote2) if you use gnome i suggest to set planeshift to the same resolution of your screen and windowed then in system => preferences => keyboard shortcuts the second option under window management (or something similar) it says full screen set a combination there and use it on the client. you will get full screen and the window manager will still work. kde has probably a similar thing but i can't help you there
[/quote]

This may be useful. I'll try it, thanks.  :thumbup:


6
Development Team Blog / Re: Those dark places...
« on: December 30, 2009, 11:13:01 pm »
Sorry for the belated reply but some impossible bugs (sticky floor, continuous crashes) in the previous release really got me out of the game for a while as it was a total pain.

I really appreciate the new improved brightness switch of 0.5, which does not anymore produce ugly colors (same monitor yet). However I think it's bugged because now and then it just doesn't work, specially in "those dark places", where brightness control doesn't seem to work at all (feature?), but sometimes also suddenly drops wherever else and, then, either you can revert it by increasing brightness more or you just can't tweak the brightness at all and all looks pretty dark even at noon (again nothing of this happens with any other program, only PS). Should I report this as a bug?

Anyhow it'd be nice if we could save brightness settings for the game in general, so it's not needed to tweak brightness every single time you get in.

7
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 30, 2009, 10:53:10 pm »
As I said, temporary buffs are coming.

Good.  :thumbup:

Quote
Something as complex as what's being talked about here is a long way off, even for the biggest games out there, is hard to do.

I'm no expert but as I conceived it, looks fairly easy: it's just an extra stat factoring all others.

Quote
Not to mention that with players in our game, who are fiercely individual and take pride on their character's uniqueness, it's far more difficult to get it right.

Character wipe now!  :devil:

Seriously, I do have the impression that "oldbies" really don't usually grasp how difficult is to be a lowbie. They have been "great" for so long that even re-doing the wich quest series seems a pain to them, while most lowbies would really love to be able to do such thing at all.

There's some elitism in the player community that I'm not really liking at all and may distort a lot game development for bad.

8
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 30, 2009, 10:46:09 pm »
@ Maju: we are using the campfire idea because it was proposed as the example of how it's presence could influence a character's mood. As Earowo, Blerghtrue, and myself have shown, no character is going to react the same way to the campfire scenario, so how can you impose a uniform stat boost to all characters.  A stat boost for emotional state, enthusiasm, and mood would be godmodding; it would be telling other people how to act or feel when placed under certain circumstances.

Then dying, geting tired, running out of mana or being unable to kill an ulber when your char is totally new is also godmodding. Godmodding can only happen when players do it, not what is a game feature.

Quote
The food is a reasonable thought about improving strength, endurance, or healing; everyone must eat to survive.

Actually food should make you first need to rest (make the digestion), specially if it's copious. You need food to survive and to work but the immediate effect of a copious food is wanting to take a nap or at least sit relaxed while it's processed.

But food has other attributes, including causing pleasure, if it's good enough, and delight, if excellent. Same with art, religion and other "spiritual" matters that otherwise would be left off gameplay.

Quote
This idea of controlling characters emotions is better suited for the players on EZPCUSA.

Actually not because if you are just interested in grinding and leveling, then you don't want such a "realistic" environment.

Quote
Since you are only concerned with how to improve stats [as you stated in one of your earliest posts] I don't think you have a grasp that people on the Laanx server do not like to be told how to feel or act.

I am also part of "the people on the Laanx server", mind you and I bother roleplaying quotidian stuff more than most, for what I've seen. And not, I am not only concerned on how to improve stats, but I consider idiotic to pretend you are the best warrior ever when you can't even kill a rat (so to say). I think that gameplay and roleplay should go hand by hand not be two worlds apart because you don't need such an environment for that, you can do with mere text, right?

Quote
When stats are imposed on them based on where they go or what they are exposed to, it invades their right to RP a unique character.

So your concept of RPing means to pretend you are totally fresh when exhausted, and that you are the best gladiator ever even if you can't kill a gobble, right. It is not my concept, though I respect your private point of view. I want an immersing game where to roleplay within gameplay.

Quote
besides worshippers of Dakkru would not have a negative stat for being in the presence of their goddess in the death realm.

IDK but by the moment they get Dakkru's Curse like anybody else and I think it's only fair. I RP it saying that the curse is in fact a blessing because you are allowed to return from DR (meh - my opinion for all MMPORGs has always been that if you die, then create a new char: pseudo-death is silly... but nobody listens to me on that).

9
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 30, 2009, 10:22:04 pm »
full of bull u kno nothing aboiy spavery maju

rolpelaying is also not girly nor is theater

ur ridiculois

At least I know how to type. What the heck does "aboiy spavery" mean?

RP is theater. And it was you who first used the "girly" adjective, so I replied in that context: what is generally considered "manly" in our culture is hack and slash not pretending whatever, what is what you do in RP.

And anyhow "girls" should also have room in PS or is this going to be a sexist game too?

10
I got recommended to delete shaderchache for freezings but there is no such file in all my hard drive...  ::|

(Linux version)

11
In-Game Roleplay Events / Re: [GM Event] Xiosia visits Yliakum
« on: December 27, 2009, 02:48:33 am »
There was many more people than the images show (and for some reason my character does not appear in any - was rather to the back, by the fountain).

I was sincerely annoyed by people roleplaying opposing her (even there was one who took out a dagger with intent of killing the goddess!) because I really didn't see the point (all gods co-exist, except the mysterious Dark Flame, and there are no true atheists in Yilakum, the so-called atheists are just non-devotes or non-sectarian because everybody knows the gods are real). I also did not see the point of opponents going to the event nor, as follower of Dakkru (this character is), some people raising a supposed opposition between these two goddesses (aren't life and death two sides of the same thing, very specially in PS?)

With all that and Xioxia apparently affected by heavy lag due to the multitude, I can only imagine how difficult it was for whoever played her to do it properly.

But I liked the rivnak, as I had never seen one before.  :thumbup:

12
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 27, 2009, 02:28:58 am »
Also I'd like to suggest some fine-tunning for this:

I'd like this emotional state to be a stat in PS, factoring somehow all others. Guess it could work somewhat like this:
- neutral state: no change
- positive state: multiply stats by something like 1.2 (somewhat positive), 1.4 (positive) and 1.6 (very positive)
- negative state: multiply stats by maybe 0.8 (somewhat negative), 0.6 (negative), 0.4 (depressed)

In the negative sense it should be less intense because +50% (half more) is not the same as -50% (just half). The positive opposite of half would be more like double (because full is double than half), so the negative state should not be so harmful.

Maybe something like 0.9 - 0.8 - 0-6? Not really sure.

13
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 27, 2009, 02:19:23 am »
What's up with campfires? I like the dance of the fire and others may like the company they might offer... but, well, I was thinking in something feasible, not in the impossible fractality of the real world, which can't be imitated.

Mostly getting some skills that are already incorporated (or planned) to the game (but largely unused, except to make tria by most unrealistic systems) and give it a gameplay utility that matches to some extent what happens in reality. This transversal stat could even replace Dakkru's Curse and it seems to me much more easy to implement than thousands of variables for each act (like the mentioned meat effect).

But as for campfires, I really don't have any idea why they are being mentioned: they are not essentially different from a lamp or any other object, except in that they cause more lag apparently. Sure, someone might feel emotionally charged by contemplating the magnificence of the great statue (is it Laanx or Talad?, never got to discern one from the other, my characters always choose other gods) or the shine of the Crystal or the grass being blow by the wind... but it's totally away from my intent to include in this stat all possible forms of subjective exaltation, just a reasonable set of the most common ones, and specially those implemented as skills in game, what would offer a market for such artists, diversifying a bit the economy.

14
Linux Specific Issues / Re: Is it playable now?
« on: December 27, 2009, 01:09:19 am »
I freeze very occasionally too (what is very annoying because, as I run in fullscreen, and alt-tab or alt-F1 doesn't get me out, I have to re-start the PC). I have a couple of other "minor" issues: total lag in some fights (what is dangerous) and the trainer icon not working after I have been playing for a while (I used to relog in such cases but I've taught that clicking P works around it - this seems to happen also to some Mac users).

Otherwise I am very happy with the new release (I have Ubuntu Hardy, I believe), I think I have never been able to play Planeshift so well since many versions ago (either in Linux or Windows, though this last was probably because my PC was old - from this decade but not the last 5 years).

15
Wish list / Re: Spirit (emotional state, enthusiasm, mood) stat
« on: December 22, 2009, 10:42:36 am »
What if emotional preferences were made part of the character creation process?  Say there is a list with various situations, and you select the pros an leave the cons.  Or choose which your character would like best, could tolerate, or would dislike.  You could always just roleplay these things, but having the mechanics back it up might make it easier to stay in character and, as previously stated, encourage evnts such as poetry recitations and arena matches, depending on characters' interests.  Perhaps also areas such as the red crystal den could be set to improve happiness for those who enjoy theater. Of course, this might lead to people going just to improve their emotion ig, not to be involved. But on the flip side, it might encourage players to attend who wouldn't regularly, and they could find themselves drawn into rps and having fun, learning from others who enjoy it.

Just my two tria.

That's largely my point: encourage certain RP activities FROM game mechanics, instead of just leaving them to the caprice of players alone. Game mechanics can encourage, hinder or be neutral to RP. So far they are either neutral or even contrary to the activities related to this "emotional" factor (I'd say that encouraging other activities such as hack&slash or smithing indirectly detracts from activities that game mechanics are indifferent to, such as art or cuisine). As player I see no in-game motivation to worry about anything that is not trias, stats and weapons/armor... and therefore most of the time I don't do anything about these other activities. But if these activities can influence your stats somehow, then they become truly important.

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