@ Adeli: that may very well be the case.

However, I still think that fly in fact
means fly,
not glide. There\'s a huge difference, because in order to glide, you only need to hold your wings in place, like what any human does when standing (sort of). For flying, you need way greater effort. Thus I\'d say it might be possible for a Klyros, given the proper winds and whatnot, to glide for very long time (ior at least considerably longer than flying). This, however, is unlikely to be implemented. Also, I\'d say that they wouldn\'t be able to glide infinitely without training, just as you can\'t keep standing infinitely.
To me, it all boils down to training and thus to body development. It should take a Klyros the same effort to become a long-distance / high-speed / high-mass flyer as it takes a human to do the same for running, becoming a great fighter or powerful mage:
serious effort. Thus, it will not be something that any high percentage of Klyros (and their players) will consider worthwile.
@ Pegasus:
1) so it is in fact a matter of knowledge, even if it sounds superstitious. I agree that ppl. who are used to smaller wing size might find it strange if they were larger, but I\'d also say that, since they didn\'t think about the small wings in the first place, they wouldn\'t think much about the bigger ones, whereas other ppl. who
did think about the smaller wings most likely will appreciate the bigger ones. However, I\'m satisfied with the current models wingsize, especially due to the hang gliders.
2) I particularly like this statement of yours, because it obviously is true, and well put.

I must concede this point to you with the minor exception of the hang gliders, which will provide this reality-influenced image to
some of us, though probably not too many.
3) Most likely not,
but, until I read this article,
I was starting to wonder about that, and that wings of this size would be so susceptible to damage that it would be
highly unrealistic to
not have them chopped off easily.
With this new information, I now have a conclusive and even scientific explanation. This means that I can now easily accept that, as long as losing arms / legs isn\'t implemented, losing wings wouldn\'t need to be, either. Otherwise, I\'d always have thought \"that\'s just not implemented, but it could
never have survived
that\".
4) I have already given the rough explanation as an implication: personal preference. However, my answer to 3) also contains one: I tend to question things like this, and if I end up with the answer being \"engine limitations\", the immersion gets a notch, because I\'ve found reality affecting the world that should not be affected by it. If enough notches accumulate, the illusion falls apart, and with it the immersion, and the game world is reduced to it\'s actual form: a program (like in the movie \"the matrix\", it\'s like seeing the world as the code and loosing the
feeling of immersion). Hard to explain, but it happened in NWN (I\'ve told the reasons on another thread, which I can quote if you\'d like)
Anyway, if it isn\'t as realistic as I would want it to be, it all depends on the properties of the missing realism. I can accept unrealistic things as long as they don\'t hint at reality affecting the game. Otherwise, I can \"tolerate\" a few, but not many, which I actually regret (NWN
is a nice game). In any case, I\'d be annoyed, but obviously the degree of annoyance depends on the offending property.

How important is PS to my RL? Not very much, I\'ll certainly be able to live without it, just as without online games in general.
However, everyone requires
some way of relaxation and gaming, and this is very important. Whether this is provided by PS, online games in general or any other recreational activity depends entirely on the person, and I\'m sure that I can find other ways to achieve this (in fact, PS or online gaming isn\'t my only way even now). However, I like PS and therefore would much prefer if it were here to stay.
Originally posted by Pegasus
Klyros\' probably can only fly for a short time cause the person that invented them didnt think about wingspan and lifting equations. ... Or the Klyros used to walk and swim more for the last few million years and thus is not as good in flying as he used to be.
But most likely it is to prevent an uber-character (that can fly, dive and walk)
Yes, maybe, and yes. Point a) doesn\'t require any argument AFAICS,

point b) could be the case, however it might also be that they didn\'t require more from the beginning and thus didn\'t evolve it, which would, of course, have the exact same result. I think that this can be addressed by the second part of what I directed at Adeli, which IMO also is valid for point c).