Author Topic: Smithing Guide My way-  (Read 8801 times)

Toru

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« Reply #45 on: January 31, 2002, 07:22:43 am »
hehe
- Toru of the Mark (Vlad)

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BRIMSTONE

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QUEST ITEMS (UNSMITHABLE)
« Reply #46 on: January 31, 2002, 07:50:42 am »
Why not just make quest items (weapons) unsmithable and maybe make them random. So say bob the mad axe man kills the swamp beast of argon and as a reward gets a magic war axe. Then seth the druid kills the swamp beast but as a reward gets a magic staff instead.
 Then this would stop the same weapon over running ps and make it more fun in not knowing what you would get after the quest was done.



THE FIRE WILL ALWAYS BURN

kyalin

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« Reply #47 on: January 31, 2002, 08:08:05 am »
Sounds l8ke a good idea.  And about there being no real fighters, I plan on only fighting, and nothing else
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Toru

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« Reply #48 on: January 31, 2002, 08:33:07 am »
great idea! I like it.


.(period)
- Toru of the Mark (Vlad)

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kyalin

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« Reply #49 on: January 31, 2002, 08:57:52 am »
wow im a conquerer(i know, completley unrelated)
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Lenric

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This isnt Rs
« Reply #50 on: January 31, 2002, 09:11:41 am »
Bad Idea !

See fighters are dumb :P Well most of them so where did these items weapons come from what makes em so special even old good games like legend of zelda had better .

why do they have to be monster drops at all(some should be but all noway)
Wouldnt you rather have a fresh kinda quest all the time !
what your talking about makes the market drop in price before even starting and gives people no reason to work at all in the game.
 You  got just a bit spoiled or something you say well those people will probably just give it to there friends well duh of course they will its a roleplaying game.
 They deserve it dont they if the designers make the came stable enough there shouldnt be any problems.
  You ever read books where theres one great smither or magician or warrior ,hero etc.
  Well grow up welcome to a medieval Fantasy world some people are gonna be better than others and just like in every world there are gonna be people that hate and dislike them for it.


sorry but when people say stupid things it makes me kinda mad .
Instead of nit picking ideas and talking about stuff that has been talked about over and over on rs boards this is ps boards.

How about I help you Mentally challenged Fighters out a bit that way you can go talk about it instead of picking on something in the world that your not even gonna do.


If you like i will even help you come up with more ideas or to use this one.

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« Last Edit: January 31, 2002, 09:12:06 am by Lenric »

Dumb Woob

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« Reply #51 on: February 06, 2002, 04:45:27 am »
i think weapons should be all different, like instead of just basing them on attack/streghth, maybe make a weapon that has high attack and stregnth, then another one with a somewhat lower attack/stregnth but occasionally gives high critical hits, or we should use the system used in alot of games like might and magic with the system using things like 3d+7 and 4d+12.  The basic theory is if you make one of the best weapons only player smithable then the players can get the other top weapons from quests/monster drops.  Basically all i am saying is you should make a variety of top weapons that are all good in their own way..

eruinn

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« Reply #52 on: February 06, 2002, 05:00:57 am »
i think it is a good idea
:D RS all d way :D
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Montenegro

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my take
« Reply #53 on: February 06, 2002, 06:08:49 am »
My take on the whole thing is that if an item is artificially made, or controlled somehow (i.e. firewood, wheat fields, etc.) players should be capable of doing it.  For instance, a really great magical item would require good material, a master smith, and a master magician.   I mean, the damn item had to come from somewhere didn\'t it?  Whats with this thing about the best items being found of the giant mutant acid slugs of doom and being unsmithable?  BS!   But the time and cost...that should change.  I like the item list, but the platinum weapons are for hte less bright warriors, cause I\'d much rather have enchanted steel anyday.  Platinum is so much heavier AND softer, well, you get the idea.  The upper levels should be alloys, like molybdenum steel (really does exist.   I am pretty sure its 1 higher in hardness on the moes scale) or perhaps crystaline steel.  What would be nice, is if the items made some sense, and that it would take time to make them.  Making a really nice weapon should take time.  Like, in game a really rootin tootin awesome sword should take a game month.  Now maybe, to make things less boring you could still travel around and do other things, but still.  I mean, come on,  a real suit of simple old steel chainmail took months to make.  A full suit of armor for a knight cost equivalent to $50,000 and a year for the smith to make.  Im not suggesting ridiculous time taken, but some restriciton on the quantity that can be produced would be nice.  Plus, being able to hire NPC apprentices to make simpler things (maybe at half your skill or something) would be very cool.  


On the basic workable metals, I think copper would be a better choice, because it costs so much less, and really was worked first.  Mining tin isn\'t nearly as easy.  But tin should be next, followed by bronze (naturally), then zinc (used to make some forms of bronze if I recall), then Iron, then Steel (you don\'t mine steel, you have to forge it.  There are many grades of steel, so things like Iron ore that didn\'t contain sulfur would be much more valuable), then alloys of these metals, then temperings and such things as carbon steel.

On a side note, steel couldn\'t be produced cheaply in RL until 1855.....before that it was a rather involved process.


http://www.techfak.uni-kiel.de/matwis/amat/def_en/kap_5/advanced/t5_1_4.html


This link has some good information about the stuff.

Now, the reason I ramble on so about this junk is because having it match history at least a little bit gives it that ring of believability - which helps immerse me at the very least, in the game.


Sorry for the long post, but, heres my 2 coppers.
All right you primitive screwheads!  Listen up!

Dumb Woob

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« Reply #54 on: February 06, 2002, 09:36:59 am »
i agree with monte, it would be nice if the metals in the game were real...

stickman

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« Reply #55 on: February 06, 2002, 12:36:40 pm »
well lets see. first off, smithing destroyed runescape! the game began to rely around who could make teh best stuff, it DESTROYED THE GAMEPLAY!

the way i look at it...

mining: used for minning gold silver or platinum, and gems, also for ores

gold silver and platinum would be used to make rings and things. (they would be plain, until magical gems are added or something). Although these would be basic, i would also like to see rare rings that are better than the magical rings. eg. 1/5000 chance of getting an ogre ring of something when killing an ogre

smithing: WOULD NOT BE USED TO MAKE ITEMS!! instead it would be used to improve PLAIN items... so if u had very high smithing u could take like some plain(not magical) platemail to a forge or something and make it stronger... eg like +10% more def... but make it a max of like 15% bonus onto items...

this would also have to go buy a random factor... say u were good enough to make a a platemail +7%
more def. when u go to enhance it, it could be from anywhere from 1% - 7%. this also would require some kind of metal that corrisonds.. like steel plate woudl need a steel bar.

I dont believe smithing should be able to make all the items... it detracts way to much away from the game. because if u are a smith u get all the best items... if u arn\'t and dont have what the smiths want, ur screwed.


this way there is an insentive to be a good smith... but because there is always a chance of finding a rare magic armour thats better... they cant corner the market.
i lost my sig... i hope ur happy

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Montenegro

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hmmm
« Reply #56 on: February 06, 2002, 01:33:07 pm »
I like the idea of being able to upgrade items, that should definately be a possibility.  Actually, you could think of it as repairing the item to a higher standard of craftsmenship -- anyway.   As far as smiths cornering the market, how many of you folks have played Everquest?  If you have, you know that basically there is only ONE useful set of items that a smith can make in the game - banded armor.  Everything elses has either no market value (skewers, only used by the occasional cook, etc.), took a massive nearly unattainable skill (cultural smithing was nearly impossible - in fact, I never met anyone who could do it....), or price to quality (again, the cultural armors were so ridiculously expensive, and the quality of it over items that could be purchased or quest found make it pointless.   Many thousands of platinum......).     My point here is that it is completely possible to Kill smithing while having zillions of items.  Now, personally, since there are going to be several demos, alphas, betas, or what have you, before the final release, I think we should test some of the design out.  You know, give it a shot at smithing only upgrading items.  If everyone decides it doesn\'t work, try letting them make items.  

Truth is, my vision of the ultimate MMORPG would be a place where every need was filled by a player, and NPC merchants were fazed out, or only used to sell players items.  For instance, if players were the only source of copper, than it would become about as precious as it was historically -- right around the value of silver or sometimes gold!  (if you don\'t believe me think about this, gold and silver occur in pure form, but copper is found as an oxide usually, except under certain conditions such as the bottoms of bogs....  BTW Tin IS and element, not a mineral.)

Thanks for your patience,


Montenegro
All right you primitive screwheads!  Listen up!

Montenegro

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one last thing
« Reply #57 on: February 06, 2002, 01:37:53 pm »
If we went the upgrade root, the metal involved should be minimal, after all, the thing already exists, your just tempering, case hardening, or whathave you.  Still, the room for a lumberjack is apparent when you consider that the ration of charcoal to pig iron and such is around 50 to 1.   So if you want to make 60 kg of armor, you need 1200 kg of charcoal, which we know means quite a bit more of wood, perhaps in the 3600 kg range.  A single suit of armor would take a small forest to make, because of repeated tempering, etc.   And yes, charcoal is a necessary component.  Magical heating wouldn\'t work, because the thing that removes the oxygen from the metal, so its not crumbly, is the carbon in the coal.  Anyways,


Montenegro
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Dumb Woob

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« Reply #58 on: February 08, 2002, 08:11:06 am »
hmm... smithing didn\'t destroy RS... dumbasses who wanted every frigging object in the game screwed the game up... How stupid is it to spend millions of GPS for a couple of armor/attack/stregnth points... the only good item i ever got was a rune sq, and i just got it for a party...

ninkwi njadro

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i'm not gonna make weapons
« Reply #59 on: February 08, 2002, 06:15:18 pm »
I am gonna buy them or get them from a dead guy but i am not gonna waste my time on making the weapons!! and for the monopoly thing have some npc shopkeepers with prices that don\'t change! this way U will keep the prices of the smiths down  8o  he\'s smart  :))
« Last Edit: February 08, 2002, 06:19:29 pm by ninkwi njadro »