Originally posted by derwoodly
As far as the externa mana goes, it seems like it would be hard to code. The server would have to keep tract of Mana as an object? Seems like it would be like having 10,000 invisible carrots on the map. It seems like it would mean the Mage would have to constantly keep moving around too. Did I miss something?
I could be a way but arrounding mana\'s resources are huge, so it doesn\'t really matter but the map may be able to store a mana level.
And casting doesn\'t change that level or so few that you don\'t need to bother about.
Changing the mana resource are done with map-sized spell, and this kind of huge, enormous spell should not been given to players.
Ps : Why there is always people posting at the same time... grrrr... lol
About the concentration being disturbed by chatting, I like this idea. But let\'s go more generic. Concentration is needed for all actions (figthing is not an exception) and any actions not related to the main one will disturb. So in order to have a good implementation, devs have to considers all user\'s inpout. (Chat cannot be more disturbing than looting a corpse and devs should set what action you can do in parallele and what is the malus related to this one.)
There is some positiv points to loo at :
- it is more realistic and so the rpg will be more \"subtle\"
- this give a meaning to futur \"telepathy\" spell (If we say that using telepathy communication need less concentration that real one), so this kind of spell could be used for group/guild chat.
and negative points :
- players can use extern chat in order to avoid malus...
- this is hard to implement so it won\'t be the first thing to be implemented
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About the stamina limit for all actions, there is a way to resolve it. But it also give a lot of works (join the community !!!). Stamina could have no real minimum-limit ; above 0 it is like now. But under it give you malus in all actions, you will (or something else) is used to know how far the stamina can lower. If you fail a will test/ or if you break the limit, you fall unconscious.
This idea is also generic : magic, figthing and all the others...
forum-related comment : This idea must allready have been posted and this is not really the subject of this thread.
and this one too:
Skill(s) (not exclusively magical) should reflect, your ability to
- use one type of glyph
- purify them
- create spell by combining glyph
- cast each specific spell$
- extract/manipulate mana
- know spell : if you see one to be able to identify it and
describe its action
- know/use ceremony
- concentrate