Author Topic: Magic without mana  (Read 7279 times)

darkw00t

  • Hydlaa Citizen
  • *
  • Posts: 271
    • View Profile
(No subject)
« Reply #75 on: September 16, 2005, 05:10:04 am »
about the PP thing, there Adeventure Quest or something that i tried, it was really bad and i mean bad (worse than runescape) and it used a pp system, i didn\'t like the pp system in that game and this pp system will probably turn into that (you have to use trainers in this game as well i think)and i don\'t want this game to fall down that path, that is a bit of the reason why there shuoldn\'t be pp
Eleloy Shadowfrost

Neryam

  • Hydlaa Citizen
  • *
  • Posts: 363
  • Knight Avatar of the Guild Knights
    • View Profile
    • Dragon Peak
(No subject)
« Reply #76 on: September 16, 2005, 10:58:08 am »
Ethan: yeh I mentioned it on page two:
Short term runs out quick, recharges quick, long-term runs out very slow, doesn\'t recharge unless you like sit down or drink potions or something. That is more life-like, you can only run for some time but you can recover and run some more, but you won\'t be able to walk/run from mississippi to new york without sleeping.

I don\'t like the PP system either it doesn\'t make sense. I\'ll make a post about it.

Heretical: I don\'t know, I\'m not too fond of your posts.. Thet means it would take ages to become even remotely useful, who would want to light a friggin candle?! :P
It should be a little hard to get started in a mage, perhaps almost impossible to start as one from the beginning. After a while as a fighter/farmer/etc you would have the resources and money to begin a mage. Training strength shouldn\'t weaken your magic abilities later in any way. All mages shouldn\'t be 60-pound weaklings neither warriors apes with not a grain of intelligence in their heads.
Look at Gandalf; not only is he immensely powerful in arcane arts but he is a skilled swordsman and still has a great deal of physical strength.
Of course, we should lessen the unlimited number of the mages.. Perhaps you must become very powerful in other things before getting to touch magic.. And magic doesn\'t have to be fighting related either.
For instance, a blacksmith, when becoming extremely skilled, could start learning some magic and forge blades with the one power, blades that never dull and can do all sorts of horrible things on contact (Instantly rot flesh, Set aflame, Cut much deeper than where the blade goes etc). Mabye he could make weapons that amplify your magic power, or are more effective magic conductors when using \"infuse magic\" (read on).

But I\'d say any kind of armour, the more protecting it is, the more it lessens magic ability. You can still cast the spells, but at a severely weakened rate. IC, the True Source would have trouble pouring into you through heavy armour. I\'d say wearing heavy plated armour while casting would lower the damage to as much as a thousanth of the normal damage. Perhaps it would be slower too.
Weapons could actually amplify damage, there could be a special stance called \"Infuse Magic\" or something that makes the sword firey, frosty, very fast, cut the air, or even explode on contact; whatever way, it infuses your weapon with the power.
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


hereticalfaction

  • Traveller
  • *
  • Posts: 17
    • View Profile
(No subject)
« Reply #77 on: September 16, 2005, 04:17:53 pm »
I am all for occult teachings in other fields, like your enhanter/blacksmith, or special buffs for fighters from meditation, channelling chi or whatever...

But no, Wizards should be WIZARDS if you want destructive/summoning/transmuting/teleportation type abillities which are not just a mystical extention of normal technologies, then you need to be a wizard first and fore most. Those of you who read my \"Illarion Fallacy\" post will know that I think

\"Perhaps you must become very powerful in other things before getting to touch magic.. \"

Is a terrible Idea. Stop trying to hold back cool features for established players!!!

Far too many people who \"become powerful\" are powergamers who should be the last people to be included in Magic.

As I said, A wizard can learn to fight, but a established fighter cannot learn magic. Magic has to be the central lifes work of any magic using charachter of this sort.

And as for Gandalf, remember that he wasn\'t human, was older than most of creation, and had had quite a long time to practice....

Ethan

  • Hydlaa Resident
  • *
  • Posts: 64
    • View Profile
(No subject)
« Reply #78 on: September 16, 2005, 06:33:09 pm »
The point of a new magic system is not to make uber character nor to create a gap between new player and old one.

I am gonna to make a resummary of this thread and if it is short, I will edit my first post to put it there, else I will give a link...
Wish list summary (under construction)
Your help is welcome!!!
Done : Weapons, Other items, Magic
TODO : a lot ...

darkw00t

  • Hydlaa Citizen
  • *
  • Posts: 271
    • View Profile
(No subject)
« Reply #79 on: September 16, 2005, 11:44:25 pm »
umm.. i gonna stick to Neryam\'s as it is very similiar to my opinion though really were thinking of all these ideas to make a mage better and we are having arguements though we are all propoing in a way to make this mage stronger (some might be more than others) and forgetting that a mage attacks from a distance and because of his robes we is faster than a warrior, making the mage have a huge advantage over a warrior, so a warrior should be allowed to have a long ranged skill or weapon etc. to even it up a bit because at the moment a mage could easily beat a warrior

An idea has come to mind, in real life if a mage would be running while casting a spell, he could probably cast it though he would definetly not be at full concentration causing maybe his spell to backfire, so he might have to stand still giving the warrior a bit of time (depending on how fast the mage could release the spell)
Eleloy Shadowfrost

Neryam

  • Hydlaa Citizen
  • *
  • Posts: 363
  • Knight Avatar of the Guild Knights
    • View Profile
    • Dragon Peak
(No subject)
« Reply #80 on: September 17, 2005, 09:36:21 am »
Well I hate the fact that 3/4 of the people in mmorpgs are mages, and more so if mages are very powerful. And they should be, with thrilling graphics and power.

What I want to do is make it so not every little starter can become a mage. any other ideas?

\"Becoming Powerful\" doesn\'t mean powerlevel, it means becoming distinguised NOT IN FIGHTING but in other professions. ALthough mabye fighting too I don\'t know.

Oh and having to devote life to magic from the very start is only with most MMORPGs these days. We are not most MMORPGs. I\'m saying you can be a warrior and a mage at the same time and being just a mage won\'t make you any stronger in magic. Like the system is now, that\'s good. Progress in certain areas doesn\'t make it harder to progress in other areas.
« Last Edit: September 17, 2005, 09:39:36 am by Neryam »
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


darkw00t

  • Hydlaa Citizen
  • *
  • Posts: 271
    • View Profile
(No subject)
« Reply #81 on: September 17, 2005, 12:56:42 pm »
I don\'t know how this could be done, though some mages might have a gifted ability while others don\'t, but i don\'t want this to be chosen at character creation, this will be very hard to do so i might as well not bother, but if you had a big medieval army, the mages would mainly be generals or leaders because they are intelligent and there is very few of them, there would be mainly warrior and alot of archers as well, although mages can be kept to a minimum, they won\'t be stopped by a lot of people for the mage, these mages need to have strong disadvantages apart from low health, low armor because they are really powerful the way we are putting them and also a warrior basically won\'t be able to hit the mage unless the mage has run out of stamina so a mage is almost certain to kill a warrior in a way, rangers won\'t have much trouble with mages though we ust remember most of the Planeshift population will be warriors (like in any MMORPG) so the warriors should have advantages against the mage and disadvantages to the mage and any class
Eleloy Shadowfrost

Rage McCloud

  • Hydlaa Citizen
  • *
  • Posts: 235
    • View Profile
(No subject)
« Reply #82 on: September 18, 2005, 04:03:05 am »
maybe a random dice roll once your character is created that puts in a database what your character is \"naturally\" talented with... like IRL if someone is a natural cooker or skateboarder of rollerblader of mathematician... but this would be semi difficult to do... well it sounds hard...

i guess it could be a list and a dice roll picks like 5 of them and it ups those and slightly downs the rest and makes the ones it picked easy to learn and the others sort of hard/not as easy...
Greeting fellow adventurers!
My name is Rohnan Darosel.

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
(No subject)
« Reply #83 on: September 18, 2005, 04:04:33 am »
Quote
Originally posted by Rage McCloud
maybe a random dice roll once your character is created that puts in a database what your character is \"naturally\" talented with... like IRL if someone is a natural cooker or skateboarder of rollerblader of mathematician... but this would be semi difficult to do... well it sounds hard...

i guess it could be a list and a dice roll picks like 5 of them and it ups those and slightly downs the rest and makes the ones it picked easy to learn and the others sort of hard/not as easy...




There already is a way to randomly generate a character.  At each step of the way, just.... randomly generate your stats.
Quote from: Raa
Immaturity is FTW.

Rage McCloud

  • Hydlaa Citizen
  • *
  • Posts: 235
    • View Profile
(No subject)
« Reply #84 on: September 18, 2005, 04:25:31 am »
Thats not what i meant... i mean after it is created the server does it and like... it will say if your better at magic or strength or whatever...
Greeting fellow adventurers!
My name is Rohnan Darosel.

darkw00t

  • Hydlaa Citizen
  • *
  • Posts: 271
    • View Profile
(No subject)
« Reply #85 on: September 18, 2005, 04:52:49 am »
You should do something to become gifted say, maybe your character has a random event that he is slightly too old to become the *perfect* mage or as a child he might have accidently drank a potion that makes him live longer giving him more time to understand and perfect the mage ability, i dunno how it would work though in a class you should have a random (high odds like 1 in 75) chance of being gifted at a certain skill (if you chose to be a street thug you would be gifted in melee, etc) though it would make the game more interesting, though the character that is gifted at that skill will  have difficulty learning the opposite of that skill (eg. gifted mage won\'t learn warrior the same rate as others though will learn magic alot faster) so it will make it more fair
Eleloy Shadowfrost

Rage McCloud

  • Hydlaa Citizen
  • *
  • Posts: 235
    • View Profile
(No subject)
« Reply #86 on: September 18, 2005, 08:36:51 am »
Thats pretty much exactly what i was saying... only yours was in simpler terms i guess...
Greeting fellow adventurers!
My name is Rohnan Darosel.

Ethan

  • Hydlaa Resident
  • *
  • Posts: 64
    • View Profile
(No subject)
« Reply #87 on: September 18, 2005, 10:59:54 am »
Quote
Originally posted by Rage McCloud
Thats not what i meant... i mean after it is created the server does it and like... it will say if your better at magic or strength or whatever...


Well... I am not sure to have understand the difference with the background setting already implemented; I have understand that it would be a hidden random but then you will know by a message...

But :
- I am not for a random character (this random roll is important afterall)
- If I want to make a mage, I will just create x character in order to have a mage...
- In fact what you say is already implemented with the \"background setting\", your \"story\" make you clever, stronger... (yes, it is more subtle.) So your story drive you already in a way

darkw00t : PS should not be like any mmorpg, and character should not belong to a \"class\", there is not fighter vs mage, and \"mage\" are slow and dangerous for themselves, a \"mage\" could wear heavy armor and a \"fighter\" use magic but there is some natural balance.
As \"mage\" use a kind of ceremony, all heavy thing will disturb the caster off course..

And there is not I am a \"mage\" so I can\'t be a \"fighter\", what you learn is only related to the time you spend in it, this is a natural balance...

PS : Seems like this thread is going to looping forever lol
PPS : May I ask you to read my signature ? lol
« Last Edit: September 18, 2005, 11:21:18 am by Ethan »
Wish list summary (under construction)
Your help is welcome!!!
Done : Weapons, Other items, Magic
TODO : a lot ...

Rage McCloud

  • Hydlaa Citizen
  • *
  • Posts: 235
    • View Profile
(No subject)
« Reply #88 on: September 18, 2005, 05:00:43 pm »
well... i agree you cant say mage or fighter or theif... there isnt any one class BUT what was being said was plans to cut down on mages as they SHOULD be rare...
Greeting fellow adventurers!
My name is Rohnan Darosel.

dying_inside

  • Guest
(No subject)
« Reply #89 on: September 18, 2005, 06:29:49 pm »
well if  mana is removed it would probably have to be replaced with stamina as magic is  supposedly exhuasting on the user.  channeling that kind oif power along your body is going to have  major draw backs and your not going to be running anytime soon after casting hell at something. the only think about this is that  there is a chance that this  could become another game where  mages get far to over powered and so nobody botheres with any other class.  but thats the thing with stamina. casting takes alot of energy and such to use thertefore would sap your stamina  mightily.  each time you cast your spells your stamina would decrease.   realy mana is like a substitute for stamina.