Ethan: yeh I mentioned it on page two:
Short term runs out quick, recharges quick, long-term runs out very slow, doesn\'t recharge unless you like sit down or drink potions or something. That is more life-like, you can only run for some time but you can recover and run some more, but you won\'t be able to walk/run from mississippi to new york without sleeping.
I don\'t like the PP system either it doesn\'t make sense. I\'ll make a post about it.
Heretical: I don\'t know, I\'m not too fond of your posts.. Thet means it would take ages to become even remotely useful, who would want to light a friggin candle?!
It should be a little hard to get started in a mage, perhaps almost impossible to start as one from the beginning. After a while as a fighter/farmer/etc you would have the resources and money to begin a mage. Training strength shouldn\'t weaken your magic abilities later in any way. All mages shouldn\'t be 60-pound weaklings neither warriors apes with not a grain of intelligence in their heads.
Look at Gandalf; not only is he immensely powerful in arcane arts but he is a skilled swordsman and still has a great deal of physical strength.
Of course, we should lessen the unlimited number of the mages.. Perhaps you must become very powerful in other things before getting to touch magic.. And magic doesn\'t have to be fighting related either.
For instance, a blacksmith, when becoming extremely skilled, could start learning some magic and forge blades with the one power, blades that never dull and can do all sorts of horrible things on contact (Instantly rot flesh, Set aflame, Cut much deeper than where the blade goes etc). Mabye he could make weapons that amplify your magic power, or are more effective magic conductors when using \"infuse magic\" (read on).
But I\'d say any kind of armour, the more protecting it is, the more it lessens magic ability. You can still cast the spells, but at a severely weakened rate. IC, the True Source would have trouble pouring into you through heavy armour. I\'d say wearing heavy plated armour while casting would lower the damage to as much as a thousanth of the normal damage. Perhaps it would be slower too.
Weapons could actually amplify damage, there could be a special stance called \"Infuse Magic\" or something that makes the sword firey, frosty, very fast, cut the air, or even explode on contact; whatever way, it infuses your weapon with the power.