Well in my case, I kept crashing. Now, DR is fine with me, since I'm a Kran, but "killing without permission" makes it so that Enkidukais will be pretty ticked, especially ones that don't have all their stats maxed and have crappy stamina because of it. It actually took me an hour - with an intelligence based enkidukai - to make the walk because of my low stamina, and the bug that drains stamina way faster than it should. It'd be a lot easier to just slide them a space or two out of the bugged area so they can continue what they were doing, unless of course (enkidukais) you're in Akkaio already, or (incase you're everyone else) you're already in Hydlaa. You can afford to walk down a few roads.
Also, ICly, how do you just "appear" in the DR? If you're bugged and ask for help from a GM, they pretty much kill you. ICly, what's killing you? You might meet someone you know in DR ICly, and thus you'd have to make up something on the spot for the reason why you died. That's not roleplaying, that's pretending. However, if you get slid a few spaces over if you're stuck in a wall and meet that person walking down the road after being moved out, you can say hi to them, talk, and move on without having to pretend.
There could be OOC moments too, which is what I sometimes do, if the GM teleports over to you to see if you really are stuck. If you're not online, they should still teleport to you, just to see where you logged out at, and to see if they get stuck/crash in that spot like you did.
Now, if it had been my location that crashed me, why was I just killed? If I was an enkidukai, that'd be a major problem. There should be some type of "close to" rule, where you just get teleported somewhere close to your location, instead of being sent all the way across the world because of a bug, then trying to pretend something happened to you ICly. That's "silly," the way it was done.
But apperantly, since it wasn't my location that caused the crash, and just my character instead, it was ok.
Basically there have been too many instances of players asking for teleports when offline, and there's no way to verify whether they have a bug preventing login or are just being asshats. Thus the policy. However if you are online and say there's a bug, GMs should teleport over to you and investigate. Not doing that is silly.
Why can't they teleport to you while you're offline just to verify it? If I can't login, I don't want to be thrown across the map for it to be fixed, I'd rather just be moved a space out of that location so I can login again.