Just some things I'd like to mention...
Firstly @Verden specifically, raising prices to make a guild isn't going to help.... Raising the prices will just encourage more grind. I'm not saying players raising money is wrong, or leveling is wrong, only that your logic there is faulty. The more you raise the price won't discourage players from trying to make it. It will only increase the amount who do...Look at WoW for example, they raise the levels and the amount of grind needed, but that only makes players more desperate to
reach it. It's the whole 'beat the game' mindset.
The idea about guilds having to be approved is very good.
Approved guilds is a good idea. I'm sure its been mentioned before in the past and then it was no doubt a good idea too. The question is who is doing the approving? We have, in the past, had a specific guild forums mod if I'm remembering right and he was pretty good at his job. Even then though, you didn't get 'approved' to be a guild. You could run the guild however you wanted regardless...You can try to make a Guild Covenant (like the RP Covenant) but I question how well the method would work. Still, its a good idea. I prefer the idea of someone waving a hammer towards everything that sucks but you've got to have someone chosen for the job who can do it.
As for new guilds and new players getting sucked into them maybe we need some kind of mentor program.
A mentor program sounds good too but I'm unsure on how it would be executed. A way that works doesn't directly come to mind.
At the moment I'm tempted to say that the guild creation system should be changed....But I think I'll make a separate thread to express those thoughts and not let this thread go off topic.
I think a wipe is no solution at the moment because many might leave after a wipe and there are too few players around already.
Its a good point but one day players will have to realize wipes will be inevitable, whether to fix bugs or because XilliX feels like it
