Author Topic: Usual, semi-annual complain  (Read 21248 times)

Illysia

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Re: Usual, semi-annual complain
« Reply #30 on: July 16, 2009, 06:41:40 am »
just meh two tria [i always thought tria is better pluralized as tria] about the law enforcment

it needs to be handled IC which is sorta the problem, they need more guards and all. If i [hypothetically :P ] was evil then i should be able to attack someone in a city, however i shouldnt be banned, i should have a guard or 30 sicked on me. I think the gms could totally have "higher citizens] or guards who are entitled to be officers of the peace. But you cant deal with it with bans, IC, i draw  my sword and disapear for a week? I think not, i draw my sword a guard sees me and arrests, much better [you know what i mean].

yeah

Ok... yeah....   X-/ No offense, good idea in theory but not in practice. Players have the chance to be guards now and won't touch the position with a ten foot pole in most cases. If not enough players can do guard duty for the player run areas, there is no way the Devs or GMs are going to let them be Hydlaa city guards. Player guards is a nice idea up until we all admit that very few people actually want to do the job.

And on the topic of bans... OOC problems deserve and OOC response. We don't want people thinking they can be "smart" and hem the GMs up with a little fake RP. I'm sorry but for awhile at least the banhammer needs to drop constantly. Then when people get a clear idea of the boundaries and that their foolishness won't be tolerated, then maybe let up.  ;) Depends on how seriously players take this. This ain't WoW and people need to learn to adjust quick or take it to EZPC.



Bah you don't need a wipe, you just need random instances of perma-death, when your number comes up dakkru owns your soul.

That would be funny actually.  ;D

verden

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Re: Usual, semi-annual complain
« Reply #31 on: July 16, 2009, 07:27:31 am »
Oh god, you maniacs... I got some bug drive time in before the Lloigor took my soul and made me treat this like a serious conversation... I bet if we rewarded bug testing with forum post credits we'd get a lot more work and less rambling... but anyway. Sorry to do this, but dammit I wrote it out and its getting posted.

Duraza, you are correct. But consider theoretically 1) wipe then 2) raise guild price to 1 million tria. I bet you wouldn't see many out-of-settings guilds around for a while. If someone really wanted to be a pisser about it, each successive guild created could increment the cost of buying a guild system-wide. Nothing in way of price of creating a guild right now is going to do anything. I am considering this from starting with a zero point on the system. Also, there will always be grind. Show me one system where it does not exist that anyone gives a damn about. Character progression is the whole point of a game. No progression, no game.

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Umm.. nice a idea but if people don't want to put the effort into going to EZPC why would they hassle with the instance?

They wouldn't, they would still be playing on the open field, the default instance. But instancing would provide a place for the roleplayers to be able to focus upon their stories without interruption in the secondary instance. Perhaps even there could be a means for talented folks such as yourself to traverse the instances at will and continue with your productions for the benefit of the unenlightened masses.

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I think a wipe is no solution at the moment because many might leave after a wipe and there are too few players around already.

We have lost players many times; bugs, the game being incomplete, exploits, lack of content, changes to existing systems, et cetera. Shortly after the Tria & Silverweave party a couple of years ago, we lost a bunch including but not limited to about 90% of The Enlightened. Changes to the dueling system made a goodly chunk of players leave a bit after that. Remember the infamous Silverweave nerf? And there have been incidents involving people of authority on the system in the past that have caused players to leave.

None of these incidents, despite much haranguing on the part of the players du jour, have incredibly impacted the system. That is because the system is primary, and the players are secondary. That is not a slight, only the observable fact. The players could not be on the system, if the system did not exist in the first place. The system is primary. Nature abhors a void, and there will always be players.

I have been watching this system for a few years now. The online numbers ebb and flow. But if anyone has a graph of population daily for the last five years, it would be interesting to see -- as I think it would be -- if it has roughly remained constant over time. For every person who leaves in a huff, there are 1000 more people looking for something, something to play and provide them with a level of distraction. And the ones that would persist through the wipe would be gold. Like yourselves.

The tricky thing about this project is that it is a test/alpha getting treated like a stable release by most players. Because of this there are players that have accrued substantial benefits in the past. How much does 34,596 glyphs weigh? Why don't we allow trading between sacks? The most obvious issues were reset partially. In the case of the Tria & Silverweave Party, money values were wiped. That is not to say that someone did not fill their alts up and still end up with a ton of free money.

Consider the effect of the NPC server behavior. NPC server is down most of the time. Want 10000 PP? If you have any clue at all, you know where to go and what to do, you can get that in a day or two or four. All characters on the system unless completely passive, and possibly even then, have gained benefits by virtue of the fact that the MOB AI and server are unfinished. This is wrong. The team knows it. It is only a matter of time before imbalances are addressed.

Since the team is committed to providing a game for all, then the gaussian noise of the unenlightened will continue and guess what? Its going to get WORSE. People can't afford their WoW accounts anymore. They don't like the item shops in other games. None of the other games has the feel of PlaneShift when it is good.

Okay, I am sorry I wrote a novel and talked about wipes, Neko. Xillix started it... Xillix is very wise. And maybe he just likes to snap peoples shorts occasionally for fun.

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And on the topic of bans... OOC problems deserve and OOC response. We don't want people thinking they can be "smart" and hem the GMs up with a little fake RP. I'm sorry but for awhile at least the banhammer needs to drop constantly. Then when people get a clear idea of the boundaries and that their foolishness won't be tolerated, then maybe let up.  ;) Depends on how seriously players take this. This ain't WoW and people need to learn to adjust quick or take it to EZPC.

I see nothing wrong with this. Except if it was an instance they could be there a lot quicker. It could fire after Laanx strikes someone down. The player wouldn't notice.

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Bah you don't need a wipe, you just need random instances of perma-death, when your number comes up dakkru owns your soul.

I bet two tria perma-death is in the plan. I highly doubt that the various quests are just being developed to go nowhere. But I like Dakkroulette!

Sen

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Re: Usual, semi-annual complain
« Reply #32 on: July 16, 2009, 08:40:48 am »
just meh two tria [i always thought tria is better pluralized as tria] about the law enforcment

it needs to be handled IC which is sorta the problem, they need more guards and all. If i [hypothetically :P ] was evil then i should be able to attack someone in a city, however i shouldnt be banned, i should have a guard or 30 sicked on me. I think the gms could totally have "higher citizens] or guards who are entitled to be officers of the peace. But you cant deal with it with bans, IC, i draw  my sword and disapear for a week? I think not, i draw my sword a guard sees me and arrests, much better [you know what i mean].

yeah

I agree, but for the more difficult cases who just /die out of the prison a second step might be needed in order to make the enforcement meaningful.

Sen
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LigH

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Re: Usual, semi-annual complain
« Reply #33 on: July 16, 2009, 09:08:35 am »
One complains about people not roleplaying on the roleplay server.

Others could complain about roleplaying and not being recognised by other roleplayers as such. Famous roleplayers not being curious about a strange character is something unexpected.

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Illysia

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Re: Usual, semi-annual complain
« Reply #34 on: July 16, 2009, 09:52:33 am »
Duraza, you are correct. But consider theoretically 1) wipe then 2) raise guild price to 1 million tria. I bet you wouldn't see many out-of-settings guilds around for a while. If someone really wanted to be a pisser about it, each successive guild created could increment the cost of buying a guild system-wide. Nothing in way of price of creating a guild right now is going to do anything. I am considering this from starting with a zero point on the system. Also, there will always be grind. Show me one system where it does not exist that anyone gives a damn about. Character progression is the whole point of a game. No progression, no game.


All that would do is create a race to be the first and then the next and the next and the next. It's wouldn't be much of a deterrent until it got insanely high as people will race each other to take advantage of the lower price.


Quote
I think a wipe is no solution at the moment because many might leave after a wipe and there are too few players around already.

We have lost players many times; bugs, the game being incomplete, exploits, lack of content, changes to existing systems, et cetera. Shortly after the Tria & Silverweave party a couple of years ago, we lost a bunch including but not limited to about 90% of The Enlightened. Changes to the dueling system made a goodly chunk of players leave a bit after that. Remember the infamous Silverweave nerf? And there have been incidents involving people of authority on the system in the past that have caused players to leave.

None of these incidents, despite much haranguing on the part of the players du jour, have incredibly impacted the system. That is because the system is primary, and the players are secondary. That is not a slight, only the observable fact. The players could not be on the system, if the system did not exist in the first place. The system is primary. Nature abhors a void, and there will always be players.

I have been watching this system for a few years now. The online numbers ebb and flow. But if anyone has a graph of population daily for the last five years, it would be interesting to see -- as I think it would be -- if it has roughly remained constant over time. For every person who leaves in a huff, there are 1000 more people looking for something, something to play and provide them with a level of distraction. And the ones that would persist through the wipe would be gold. Like yourselves.

Sorry but this one is just not true... I have been playing for around 4 years and there has been a considerable drop in players and too, the increase in areas has lead to a lot of spreading out. Way back when, if nothing else you could go to Harn's and find several GROUPS of people standing around RPing, now...  X-/ All too often, people leave and aren't replaced. It used to be balanced when PS was one of the only free to play games, but now there are too many. It's not a choice between One subscription game and any others. There are tons of free to play games out there now and people will go to the more developed games a lot of the time.
 
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Bah you don't need a wipe, you just need random instances of perma-death, when your number comes up dakkru owns your soul.

I bet two tria perma-death is in the plan. I highly doubt that the various quests are just being developed to go nowhere. But I like Dakkroulette!

Nah, I think a wipe will come before people just start getting their accounts deleted.

Aiwendil

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Re: Usual, semi-annual complain
« Reply #35 on: July 16, 2009, 12:17:30 pm »
Actually, we could just have Non-RP and RP instances on each server. By default, one would be in the Non-RP instance, and would have to actually apply for the RP instance.
So we have a RP and a Non-RP instance on the RP server? What's the point in calling it a RP-server at all then?

I have been running the Stonehead tavern for months now. If you have a problem with the RP atmosphere in Hydlaa come out to the tavern. And there are plenty ways to justify it. If you can't spread out and let your character do slightly different things then you have a problem much greater than ooc guild battles. Nothing will ever fix what goes on in hydlaa... people comming from other MMOs will initially treat PS the same, so there always bee these infractures. But if you let it make you not find other ways or places to RP then that shows a lack of imagination...  ;)

And to add for good measure... http://www.hydlaaplaza.com/smf/index.php?topic=35293.msg407468#msg407468
And I'll second Illysia's plug for people looking for RP to come out to the Stonehead and keep us volunteers to are working there company and RP with us. Illysia has done a great job getting the Stonehead up and running and I think we have a good crew of folks who are there on a regular basis to give you someone to talk to or help support your RP.
Sorry, as much as I appreciate your efforts in the Stonehead tavern I can't agree on giving up the whole RP server and surrender to the last RP spots that are still there.

Firstly @Verden specifically, raising prices to make a guild isn't going to help.... Raising the prices will just encourage more grind. I'm not saying players raising money is wrong, or leveling is wrong, only that your logic there is faulty. The more you raise the price won't discourage players from trying to make it. It will only increase the amount who do...Look at WoW for example, they raise the levels and the amount of grind needed, but that only makes players more desperate to
reach it. It's the whole 'beat the game' mindset.
I can only agree there. I can't see how more grinding should lead to more RP guilds. I'm pretty sure that all those new guilds really wanted to create their guild. And if we increase the price for creating a guild they still will do it...it will just take three days longer. My problem is that they choose the wrong server to create those guilds. Approved guilds could be a solution for this.

it needs to be handled IC which is sorta the problem, they need more guards and all. If i [hypothetically :P ] was evil then i should be able to attack someone in a city, however i shouldnt be banned, i should have a guard or 30 sicked on me. I think the gms could totally have "higher citizens] or guards who are entitled to be officers of the peace. But you cant deal with it with bans, IC, i draw  my sword and disapear for a week? I think not, i draw my sword a guard sees me and arrests, much better [you know what i mean].
I can only agree with Illysia here. Yes, OOC solutions are not nice, but someone fighting right in front of a NPC guard already destroyed the atmosphere...not much a OOC ban can destroyed there more. We have a second server for this kind of behaviour, people just need to realize that it's not appropriate for the RP server.


Bguy

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Re: Usual, semi-annual complain
« Reply #36 on: July 16, 2009, 03:06:33 pm »
Duraza, you are correct. But consider theoretically 1) wipe then 2) raise guild price to 1 million tria. I bet you wouldn't see many out-of-settings guilds around for a while. If someone really wanted to be a pisser about it, each successive guild created could increment the cost of buying a guild system-wide. Nothing in way of price of creating a guild right now is going to do anything. I am considering this from starting with a zero point on the system. Also, there will always be grind. Show me one system where it does not exist that anyone gives a damn about. Character progression is the whole point of a game. No progression, no game.


All that would do is create a race to be the first and then the next and the next and the next. It's wouldn't be much of a deterrent until it got insanely high as people will race each other to take advantage of the lower price.

Is it just me, or would this be interesting to see? Sorry about being off topic, its just it would be cool to study the conscious/sub-conscious drive of the masses, therefore be able to accurately decide what would be the best way to make things happen. Learn which hound will heard the most sheep. :D

Under the moon

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Re: Usual, semi-annual complain
« Reply #37 on: July 16, 2009, 03:32:21 pm »

Sen

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Re: Usual, semi-annual complain
« Reply #38 on: July 16, 2009, 04:33:44 pm »
Maybe you can enlight stupid people like me what you actually want to say with that picture...?

Sen
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LigH

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Re: Usual, semi-annual complain
« Reply #39 on: July 16, 2009, 05:07:24 pm »
The more people, the more points-of-view. ;)

Everyone has his own style of roleplaying. Some are more compatible to non-roleplayers, some less.

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verden

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Re: Usual, semi-annual complain
« Reply #40 on: July 16, 2009, 05:08:41 pm »
And lets not overlook the tape that is locking their hands to the tunnels...

khoridor

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Re: Usual, semi-annual complain
« Reply #41 on: July 16, 2009, 05:09:33 pm »
[...] What happens more often to me is that people are, as you have written, so busy with their own stuff that it sometimes looks more like a single player game where others are widely ignored if they don't have anything to offer that helps in progressing with skills or items.
[...]
Just wanted to quote this, as it is such simple and true a statement (albeit not specifically a PS one).

Add, to that possible difficulty of finding a likely minded player, the said rise of unchecked, unchallenged disrupting behaviour (I'll trust the author of the post on that one), and I'd say that something would be good that helps to somewhat identify the players, not only the characters. Simplest thing that comes to mind is the name label; there are colours for PCs, NPCs, GMs, etc., so maybe let people check a RP open or Kick Ass Only or whatnot box and make that appear in the label (with a colour tone, a sign, underline...)

Something like that can benefits all players, including the new ones, who would direct their dialog according to their preferences.

I still believe in playing by example, and that IC response if the best to OOC behaviour. RPers have to contaminate their fellow players. A RPer will always have his immersion ruined once in a while by an obviously much younger, uneducated, uncivilised, possibly alien philistine; well, for what I've seen, RPers don't even need non RPers to achieve that. My point is: why talk about banning people, when the same people can potentially become characters you'll enjoy playing with ?

Obviously, what PS lacks is a jail, or something similarly appropriate to deliver an IC response to OOC disruption. I'm not talking about playing rogues and a justice system here, just a basic punishment system for players, not for characters. Punishing a player by punishing a character offers the advantage of rehabilitation, for most of the disruption is not malevolent. 24 IG hours in jail for the 1st fight in town is not a big deal, but annoying enough for a player (at least if /die is temporarily disabled, his equipment taken until he is out, and whatever is technically doable to make it feel real is added to the pain). No extra load for the GMs (/jail instead of /ban or whatever they use), no need to watch the Plaza 24/7, no visitors inside the jail, ever... I would even add a NPC in there, with no other purpose than to constantly lecture the naughty boys and girls, feed them, and lecture them some more (with some tutorial-like NPC chat).

One final thought about showing examples: the Auction tab is always full of OOC stuff. One might as well use it to advertise, once in a while, a RP session where everybody is welcome as long as they bring their ICness.

LigH

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Re: Usual, semi-annual complain
« Reply #42 on: July 16, 2009, 06:03:06 pm »
just meh two tria [i always thought tria is better pluralized as tria] about the law enforcment

2 tria = a value equal to the one of 2 tria coins
2 trias = 2 single tria coins, physically

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Lhaa

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Re: Usual, semi-annual complain
« Reply #43 on: July 16, 2009, 11:39:24 pm »
From http://www.planeshift.it/policies.html:
Quote
The game is about roleplay, so part of the rules are to encourage or "enforce" it as smoothly as possible.

Looking at the rules, as smoothly as possible doesn't seem very smooth or possible:

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While playing PlaneShift, you must respect the rights of others and their rights to play and enjoy the game. To this end, you may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.
You may not use any harmful, hateful, abusive, vulgar, defamatory, obscene, racial, ethnically offensive, nor sexually explicit language to any other players nor members of the PlaneShift team.
You may not impersonate any Game Masters nor members of the PlaneShift team.
You may not violate any Local, State, National, or International law or regulation.
You may not organize nor be part of any guilds or groups that are based on, or espouse, any racist, sexist, anti-religious, anti-ethnic, anti-gay or other hate-mongering philosophy.
When communicating in Planeshift using the Chat, you may not spam, flood, or make duplicate messages.
You may not post or communicate personal information of any player in the game or the website/forum of Planeshift.
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Planeshift.
You may not create "bots" or automation programs with the purpose of profiteering or advancing unattended.
You will not exploit any bug in Planeshift.
You may not market, promote, advertise, or solicit within the PlaneShift game or on the official PlaneShift website.
You may not advertise the intent to or commit the act of buying or selling game items for real money.

Aside of the naming policy (which I'm fine with) these are by no means the rules of an RP server, or game for the matter.

Now let's assume (which may be assuming too much) that PS does really strive to be an RP game, which would mean (correct me if I'm wrong) that RP is above anything else and every change/implementation is done with improving it in mind.
These could be the rules for an RP game/server (taken and translated from a Lineage 2 RP server):

Quote
General

Account Validation
- <Naming policy similar to PS's>
- About the character's background:
Backgrounds must fit to the server's setting, taking the happened events, the history and the current situation into account.
Backgrounds must be original. Not borrowed or adapted or translated nor modified. Unique for any single character and written by your own.
Backgrounds that mod the server's setting won't be allowed.
The presented text must be readable and easy to understand, it is advised to make good use of spelling and grammar.


Game Rules

Behavior
Respect and good manners towards every other user. Lack of respect out of RP will be punished, including private tabs.

Chat tabs
Main: Only RP within the game setting.
Shout: Only RP, used to raise your voice. Conversations shall not be held in shouts.
Auction: Used to trade, announce RP events, or ask for help. Conversations here  may be punished.
Group: For OOC conversations within the members of the same party.
Guild: OOC chat amongst guild members.
Alliance: OOC chat amongst alliance members.
Whisper: IC when chracters are close to each other, can be used OOC when both characters are far away from each other.

<Peace Areas - useless in PS since most of it is not a PvP area>

Harshly punishable actions (added only the ones not regarding strictly L2 mechanics)
- Infiltrating a guild with the objective of getting information or equipment for third parties is strictly prohibited and punished with the only exception of both parties being aware of the player's situation and accept it due to RP matters.
- Any action that, provided mechanics, has no other objective than become annyoing or harmful for other players in any way.

<Bug Exploiting - useless since we have other bugs in PS>

Items
Stealing gear, materials or any other kind of items is strictly forbidden and punished with the only exception of both parties agreeing due to RP matters.
The staff doesn't transfer items from one player to another even under petition of the owner. Lent items are under his/her responsability and risk must be assumed by the owner.

Roleplay Coherence
The game's main objective is fun thus, under any circumstamce, the player must stick to his/her character's role leaving OOC problems or arguments behind. It's important to hold the role and alignment considering every character and not doing so may be punished.


Roleplaying Rules

Roleplaying
- In order to keep the roleplay atmosphere it is strictly forbidden to use modern language (such as dood, lol, cool, etc) and abusive insults or those that are out of the roleplay context.
- Nothing of the spoken in the OOC tabs may have an influence in the IC ones.
- Name labels aren't visible thus your character can't see them.

Behavior in Main tab
- Thoughts: They are thoughts of your (or other) character that can't be taken into account for RP. Player will know but the character won't.
- Whispers: Only the receptor can hear it. It shall not be taken into account into RP by other players.
- Actions: Any physical action described by an emote.
- OOC: Exclusive to clearing up IC matters with more than 2 players involved. Avoid as much as possible.

<Stealth - Set of rules on how to use cloaks and other disguises, not that we have such a system yet>

Guild badges
- If the player has specified bearing the guild's crest it will be understood it is visible. Otherwise it will be understood that it is hidden and it will not be possible for your character to tell which order does the individual belong to.

Godmodding
Godmodding happens when a character is forced into a situation without his/her consent.
<set of examples very similar to any you can find in a decent RPing guide>


Guilds and Alliances

Guilds
Creation of guilds is free for the user, even though only the lvl 3 or higher, which have at least 5 members and a posted guild thread will be considered Official. Official guilds will have a political and social weight (voice and vote in Leaders Management).
The thread must be approved by the staff and must include:
- Guild history
- Reason for the union and defined objectives.
- Politics and ideology

Alliances
Creation of alliances is free amongst guilds as long as they stick to their role and alignment carried to the day.
It's also advised to post in the forums and explain the causes and consequences of the alliance.

Guilds Autocontrol
- Guilds shall work as autocontroled cores thus if a guild keeps a well known offender, the punishement after teh second high offense will affect both player and guild.
- The punishment system is as follows:
1st offense: Punishment to the player and warning to the guild leader so that he/she fixes it.
2nd offense: Punishment to the player and chance for the guild leader to either remove him/her for the guild or to assume the player's same punishment.
3rd offense: Punishment to the player, leader and guild as a whole.
- Punishment to the guild may differ depending on the fault:
Economical punishment
Guild level decrease
Loss of Reputation points
Loss of part of the guild's items
Loss of the guildhouse
Guild's disbanding


Fights

PvP
It is demanded to stay coherent in regard to the character's role/alignment in all cases. It makes no sense to attack somebody else for no reason.
- Looser shall sit for 5 minures. In this state, the looser won't be able to oppose to any of the winner's actions.
- Winner can arrest the looser if desired.
The arrested must stay in place and do as the winner says, so he can't move. Once resurrected he/she won't be able to escape the chains in any way or escape. He/she shall stay where commanded without unsheathing weapons until liberation.
If an arrest doesn't happen, the looser shall wait at least 15 minutes before going back to the battlefield for revenge.

PK
It is demanded to stay coherent in regard to the character's role/alignment in all cases. It makes no sense to attack somebody else for no reason.
- Killing the same character more than once a day is forbidden unless such is provoking the PK.
- It isn't possible to identify a PK due to his label or accuse or suspect him/her of murder. PK will be affected the same way when interacting to NPCs.

Guild wars
War happens only when the struggle has been accepted by both parties. If one of the parties doesn't accept the war, the usual procedure for PvP and PK shall be used.
- Guildhouses: Attacking inside guildhouses is allowed as long as the doors are open or the aggressor is inside such guildhouse. Once the PvP is over the agressor must exit the guildhouse. Rules about robbery stand.
- Roleplay: Even in war state you must roleplay at least a minimum amount before or after the PvP considering the scene's background. PvP happening without any roleplay will be punished.
- Peace areas: Churches and respawn poitns are considered safe areas even during war.

Before you say this wouldn't work: I can tell it does, I play there eventually and the player counts are usually around 150-200 even if it's a non-english server. These are the rules, no suggestions, no encouragement. Simply the rules to be allowed to play.

...

At this point, GMs will usually do nothing to prevent blatantly low quality "RP" such as bazookas and pokemon fights (trust me, I've seen these on Laanx).
New players see this kind of RP and assume it's fine to do it.
New players join the ultimate mass-recruiting guild whose leaders also think it's fine.
New players don't get the chance to learn how to RP properly (as in following the setting and keeping IC/OOC separated, etc).
New players get involved and used to doubtful "RP" thus tend to take it as something normal and valid.

If we want to have an RP game RP must be enforced. Most new players will still take the easiest path and "encouraging" won't really work, even less if it's "encouraged" by material rewards; players will do anything to get the rewards and forget about RP once the event is done. From http://www.planeshift.it/index.html: Events are a good way to develop your character and to earn yourself rare and valuable rewards.

GMs should RP often, should be good RPers, should be able to interfere in RP that goes out of the setting, should be able to give new players advice as to what direction should they progress into to become a better RPer.
Give the GMs the tools they need to do this, namely a set of rules for Roleplay. We do have an RP server? I don't see it yet.
Recruit GMs who can and want to RP and rid of the ones who can't or want not.
Have GMs intervene when off-setting RP happens and put it back in the right path.

Give players who can RP and want to help with this the right tools to also 1) teach new players and 2) conduct RPs to the right path.
Elady's suggestion is good in my point of view, but as it is now, there'll always be somebody sending a tell who can be much faster getting a new player's attention than any RPer will be in Main.
The amount of OOC driven gameplay and RP must decrease.

Stop the stupid guilds creation via rulesets (most of those guild leaders won't bother reading them, that stops a few already).
Stop the complains about favoritism via rulesets, make decisions objective.

Wipes won't fix anything and there is no point in discussing them. There'll be one whenever it has to be and soon after the same players who have them now will have the higher levels.

The hippy sort of reply such as "it's all fine, be tolerant" isn't going anywhere either. Anybody who actually plays can see the situation in-game isn't specially good. Acting like nothing happens will only make it worse.

Elady

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Re: Usual, semi-annual complain
« Reply #44 on: July 17, 2009, 12:38:59 am »
For the guild creation problem here is an idea. We have the OSP which after the recent first round now has a combination of GMs and guild reps that will judge the second round of OSP applications. What if there was a OSP type committee for handing out licenses for new guilds.  Basically if someone wants to do a new guild they would have to make a presentation to the OSP style committee and convince the committee that there is a need for the new proposed guild. If the guild applicant convinces the majority of the committee then the new guild is given permission to be formed.