Author Topic: City Wishlist  (Read 19817 times)

Drilixer

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City Wishlist
« on: July 21, 2003, 05:21:13 am »
I figured we\'ve got a weapons wishlist and we\'ve got a monsters wishlist... lets add a city/location wishlist, since afterall what makes a game more than it\'s gosh darned setting!  (Don\'t answer that):

Tell us all one (OR MORE!) city or area that you would like to see in the game and make sure to tell these criteria:

1) Name (or prelimenary idea for name)
2) Type of population (for example predominantly Kran, or maybe a melting pot of races... whatever you want)
3) Services offered in the town (blacksmithing shop, fishing docks, arena, bookstore maybe... again whatever you want)
4)The level that the city is located on (is it on the 1st level of the stalagmite near the Azure sun or down in the underwater depths)
5)Some sort of Description of the Architecture of your town (Dont worry about getting too technical by giving actual architectural names, just describe how the buildings look)
6) BE UNIQUE!!!  We don\'t need 50 towns that look alike... I would much rather see 10 radically different towns than that... if you think a group of similar towns should be in an area let us know that... the towns don\'t have to be by themselves they could be in alliance with nearby towns... etc etc

ok then - shoot you guys

(EDIT: make sure to be as detailed as possible - the more detail into how things look and work the better - don\'t get bogged down in history though and if you do seperate it from the physical description)

Drilixer

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« Reply #1 on: July 21, 2003, 05:56:49 am »
well - I want to make a city :)

Name: The Quarry

Population Type: Red \'Skinned\' Kran

Services: Mine, Weapon smithy, armor smithy, jeweler, butcher

Level: 1st level (nearest the crystal)

Setting/History:  Many ages ago a wizard traveled to the Azure Sun in an attempt to harness some of it\'s mystical powers into a great tower which he had built on the lush lands below the Azure Sun.  The wizard, who\'s name has been forgotten over the ages, attached a magical golden rope to his pet phoenix and the other end to the dome of his tower.  He then hypnotized the bird and sent it straight to The Crystal...  As modern scientists have come to understand the crystal dissassociates matter that comes within 12 feet of it\'s radiance and will sometimes produce amazing chain reactions.  In this case the wizard, his bird, his rope, his tower, and it\'s foundation that was planted miles into the surface disapeared.  As matter cannot be lost it settled in a writhing pool of plasma at the bottom of where the wizard\'s tower used to be.  Alarmed by the shock of the towers destruction, the god Talad came to the surface to survey what had happened.  When he saw the energy enfused plasma he used his powers to kool it and form a population of Krans to live in the pit which unlike the farm lands around it was cool and shaded - perfect for the Krans.  Talad used his powers to direct a stream towards the basin - there is a waterful that drops for miles  straight down the center of the great pit and into a small pool at the bottom.  Because of the energy that seeped into the great pit\'s walls when the tower disappeared there are rich crystal and mineral deposits from the top of the pit to the bottom... perfect food for a Kran population.

Architecture:  The Krans have built their city, dubbed \' The Quarry\' by Talad, in a slow spiral all the way from the top to the bottom of the great pit.  Their houses are built into the walls of the pit and the spiral itself is a stone road, which is supported by pillars from the spiral bellow it.  The Pit as stated before is Enormous... it is at least 100 yards in diameter and several kilometers deep.  There are deep mines at the base of the pit.  Wood is never used in construction.  Everything is stone; Everything is \'larger than life\'.

See a picture here: http://hostmysig.com/data/drilixer/76337.php

shangralah

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« Reply #2 on: July 21, 2003, 04:07:30 pm »
iim not really good with coming  up for ideas with a city itsself but ill give it a try ......

Name: Dwarven Mines  or   Clangons Plazaa

Population Type: Mostly Stonebreakers and Hammerwielders ..... very few humans

Services: Mine, Weaponsmith, armorsmith, builder, potter, and brewer

Level: i dunno im sure you can come up with a good idea

Architecture of the town: They Mostly live in short cottages and mining tents. At first you wont notice its a town because there is a cave/tunnel running to the city through some of there mines the only way youll be able to know its the town entrance is by the 2 dwarven guards guarding the front with heavy axes and a few fires and tents outside. Once you get in the town you will see one huge temple worshiping there god in the middle of the town with a big moat-the only watter supply the have in the town. There will be cottages surrounding the temple and some buildings specailizing in a few weapons and armors you can only get from there.

zaphar

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« Reply #3 on: July 22, 2003, 01:34:41 am »
Ok drilixer you asked me to post a city idea so here goes:

1) Name: Crystal City
2) Type of population: an ancient race of Kran.
3) Services offered in the town: Gems and gemstones available as well as highlevel gemset items like jewelry and armor that has attribute enhancement. Jewelers. The end of several high level quests.
4)The level that the city is located on: One of the midLevels but well hiden (not a spawn point for new player creation)
5)Some sort of Description of the Architecture: All the structures are made of softly glowing crystal. Very angular with lots of spires.

The Kran are not the builders but refer to themselves as the CareTakers. This town may have been one of the projects of the Gods. It is not known for sure.
*Zaphar grins roguishly as he exits the post


Moogie

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« Reply #4 on: July 22, 2003, 01:49:26 am »
Name: Felesonia (derived from Latin \'Feline Settlement\', I suck at naming things)

Population: Enkidukai, exclusively

Services: Weaponsmith, Armoursmith, Leatherworker, Healer, Animal Training

Level: 3

Architecture: Minimal houses, room enough for the average family but not much else. Buildings would be constructed mainly of mud and carved square blocks of stone. Their shape would resemble tall domes (think of igloos) with a single chimney to release smoke from cooking stoves. Storage buildings such as farmyard barns, stables, food stores, animal stables etc are tube-shaped and slightly taller than normal houses.

Well, that\'s my idea of the perfect steriotypical Enkidukai homeland. Cats living in igloos made of mud. Looking forward to seeing more designs. :)

shangralah

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« Reply #5 on: July 22, 2003, 02:08:06 am »
nice ideas and i liek the name of your city mogura ..... the most creative on so far

Hayden

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« Reply #6 on: July 22, 2003, 02:39:40 am »
Name: Brinnstein

Population: Human, Dwarven.

Services: Weaponsmiths, Armor Smiths, brewerys (Yes, that\'s right, plural), and maybe a farm or two.

Archetecture: I\'m thinking south German, namely Bavarian, with assorted cave dwwellings (From failed mining operations, not the best place to live, but why let a perfectly good hole go to waste?  Not sure about dwarven archetecture as it exists in this game, but throw some of that in too.

This town is primarily a mining operation, and would allow players to harvest metal, buy metal based armor/weapons, or, holding with the German theme, get a ton of Beer.  It\'s a \"Filler\" town; not really special, maybe even forgettable, but perhaps the location for some major event in the future?  Like on of those incidents where the miners accidentally reach some kind of anchinet evil, and everything goes to pot, or something to that effect.  Just a thought!

Drilixer

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« Reply #7 on: July 22, 2003, 03:58:57 am »
if people feal the urge to draw their city(ies)... by all means go ahead - I drew my concept \'The Quarry\' (which is the first city posted in this thread) on photoshop.  I\'m not a very good artist but I think this should better clarify my concept:

http://hostmysig.com/data/drilixer/76337.php

shangralah

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« Reply #8 on: July 22, 2003, 04:33:33 pm »
Well its not good on the art side but its a very good description of what you said now i completely understand what you ment of the Quarry

shangralah

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« Reply #9 on: July 22, 2003, 04:35:30 pm »
o yea i also think you should have a small fortress wall around the hole so people dont miss it

shangralah

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« Reply #10 on: July 22, 2003, 07:52:57 pm »
Since no one else is coming up with ideas ill make another since my other one was boring


name: aisisi

population: Nolthrir

services: Healer, Musician, Fisherman, jeweler, and Bowyer

Architecture: On the outside it appears as a Icy Fortress pushed against snowy cliffs but when you get inside it looks like a deep lake with frozen walls. The surface is filled with Buildings made out of stone that look like the ice barely touched them. The Nolthrir live under the water But they live most of there day on the surface Making bows and playing harps. At this place you can get some of the best bows and very rare jewels. When you swimin the water you see there real houses which are underwater caves and at the very bottom there are the best looking crystals you have ever seen but no one or nothing can possably remove them.

Kuiper7986

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« Reply #11 on: July 22, 2003, 08:02:48 pm »
Name: City of Lindepon
Type of Population: All races

Services offered: This would be the central economic center of the Planeshift. All the jobs that can be learned could be found here. Anything about money, selling, trading, or barting, can be found here.

Architecture:
The architecture would be amazing there would be skyscrapers and large spacious buildings, I mean this city would be extremely large. I think it should be about maybe 4 times the size of Yliakum. Every job that is in the game would have their own building in this city, from alchemy to cartography. You could also buy a type of apartment for a really good price but it would be crowded.

Location: This city would located in the center of level almost right smack in the middle, so its just about accessible to everyone.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Moogie

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« Reply #12 on: July 22, 2003, 09:02:15 pm »
Quote
Originally posted by Kuiper7986
I think it should be about maybe 4 times the size of Yliakum.



I may be confusing names here, but isn\'t Yliakum a continent or \'world\'? Hydlaa is the city in the game, are you sure you don\'t mean that?

Mindari

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« Reply #13 on: July 22, 2003, 09:39:19 pm »
Name:
Callahorn

Predominant Race:
Xacha and Ylians, a lot of npc travlers and merchants etc from other races.

Services:
>more shops, markets and stuff than usual as it is a merchant town.
>The merchants can sell you merchandice from all over the world, but at a higher price.
>travlers and explorers may have valuably infomation concerning discoverys and news
>less craftsmen than most citys

Architecture:
The inhabitants are more well off than most and the houses are large and well laid out. it is a beutifull city

Level:
4 (from top)

Mindari

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« Reply #14 on: July 22, 2003, 09:41:00 pm »
oh yeah, the buildings are the same style as in hydlaa :)