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Topics - Harwen

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1
Technical Help: IN GAME bugs (after loading world) / Slip N' Slide
« on: February 22, 2006, 03:02:14 pm »
Back here after a year or so, checking up on the game, but I ran into this sliding bug mentioned elsewhere, but no real fix has been found out for it...wondering if theres an update to that?

My game files are up to date, my client all up and set up correctly, my requirements exceed the nessecary.

Textures look grand though, especially the death realm because starting out sliding about is no way to introduce a new character ;)  Well, hope thers a fix to this since its a shame the games so bugged since last time I was here.

2
General Discussion / Cheating is for Losers!
« on: August 29, 2004, 01:40:47 pm »
Great job you guys, I mean It always freshens my gaming spirit to see hackers get caught. The shameless rapscallions :D

I think that people who\'s lives are so cheap that they have to cheapen escapism are really sad.

All and all I also wanted to say great job on CB\'s progress, I\'m really excited :D !!

3
Wish list / Imbuning Weapons/Armor/Shields
« on: August 11, 2004, 11:56:31 pm »
I remember suggesting something about this a while ago, but it was within another post so I never got much light. I thought I\'d try to explain it in greater detail here.

Imbuning weapons and armor isn\'t anything new, but from my grand experience of many crappy mmorpg\'s who try to squeeze as many monthly payments out of you by disguising a cheap, time-consuming, ridiculously laborous process as an \"exciting weapon customization\" feature.

-or-

I thought that if I bought me a longsword in Yliakum, (like I would in real life) not only would I want to stand out from the rest of the noobots, and the thousands of other swords that look just like mine. Also, it wouldn\'t be too hard for me to mosey on over to the blacksmith to have him tweak my sword up a bit.
 

Method:  
Each weapon has a number of items that can be used to enhance the weapon. Some items most enhancements are cosmetic, though some more powefull items will enhance the attack and defensive power of a sword or armor. Some items may even add magical effects or stat modifiers to a person weilding/wearing them.

Each Weapon has up to three items that can be used on it. A character collects these items, then either using his/her/its armour/weaponsmithing skills, imbunes these items into their desired peice of equipment.

The difficulty of a procedure is based on the power of the weapon being altered and the rarity of the items being imbuned. (Most items are common, I will explain later)

Faliure, results in the weapon losing a few points of its durability again, depending on the difficulty of the procedure. ( I will explain more later)

Types of Weapons and Items:
The three types of items are: Alloy, Inscription, and Stone.


These let you add three types of alterations to the weapon: Coating, Engraving and Jewel.

The blade is covered with the coating, it is also engraved, and a jewel is added to the pommel or hilt. It depends on the weapon. On bows for example, the engraving, jewel and coating is done throughout the bow.

For Shields and Armor, Stone and Jewel is replaced by Symbol and Emblem.

Each item can be found throughout Yliakum, most can be bought from stores. The more poweful, or interesting effects will be found by rarer, more expensive items found in dungeons or carried by the more powerful monsters.

Examples of each are:  

Gold - Gives your weapon a fine gold coating (making it poisonous to certain residents of Yliakum.

Silver - Dittoness...with a silvery variation :)

Damascus - A Rainbow-pattern adornes your weapon. Is not a precious metal.

Platina - Used in the holiest of weapons. This of course will make a very nasty anti-diabloi/deamon weapon.

Vow of Laanx  - Curse said to be spoken from the lips of Laanx that was said to shatter stone. (Really Rare)

Talad\'s Oath - Oath of spiritual strength spoken by the most loyal worshippers of Talad. (Also Really Rare)

Polished Sapphaire - Grey-blue stone relatively valuable.

Rockbeast\'s Heart - Pusating, hardened crystal that seems to always be warm to the touch.

Iron Glyph - The universal symbol representing the whole of Yliakum.
 

Things like Emblems and Engravings are rarer than the rest of the items, Emblems like the Iron Glyph would be more commonplace, as would Guild emblems (which could be submitted after a period of Guild activity)

Lets get to work:  
To actually get all these crazy things together, you must either be a swordsmith, armorer or a shield...making, person. I\'m not too sure about how this will work, but it shouldn\'t be too complicated.

Items + Weapon = Imbuned Weapons

You could just do it one at a time, but where\'s the fun in that? Each item counts as a seperate process.

Faliure is per item and again, is based on the difficulty. Faliure results in the weapons durability being reduced by a few points, but the items will not be destroyed (unless you\'re trying to do something, really, really difficult, then one is randomly lost)

Some Loose Ends:  
The items used in the imbuning process cannot be removed, but they can be replaced by other items.

Projectile weapons like shurkiens, throwing knives, throwing axes and the like, cannot be imbuned. ( I have my own crazy post for those :) )

This only applies to metal items (with the exception of the emblem as it is sort of painted on.

Helmets fall under Armor, but can be jeweled like swords. All other pieces worn fall under Armor and those rules.


Yep...lalala...:  
I stress that most of the items (especially the rarer coatings) have some use, i.e. poison to a certain race, e.t.c. Its all about being a little different than Joe R. Noobert, or Ron B. Powergamer.

4
Wish list / Books/Publishing
« on: August 09, 2004, 05:46:17 pm »
I am constantly reminded of some games that do not deserve to cross my glowing keyboard, and a feature where you could type something out on a peice of paper, and well, mainly it was used for fooling newbies out of some money. I was thinking that it wouldn\'t be a bad idea really with some enforcement, or some way of checking that it wasn\'t totally full of gibberish.

Then I thought:
You\'re a skilled crafter, or a teacher, a ministral(to you uncultered heathens, bards :P), pharmacist or a writer even better!

Decision:  

You buy a few slips of paper, or if you are willing to spend a little more, you can buy blank books, choose your cover color, cover icon, e.t.c.

You decide you want to make a cook book with some recipies, write down a potion recipie, a song, or a story of a legendary hero that will be a series, so you think you could make some money out of it and perhaps help some newbies out with some basic tips. Okay good.

Content:  

After you write your story/recipie list/whatever. Make the title text, choose the icon that\'ll go onto the cover. The date will be added when you complete the book for things such as rarity. Also, you get to write the description for the book, like reading the back cover or dust jacket of a book. (What, the server is going to summarize your book for you?)

But now, you have a book or a piece of paper full of writing that no one can read until they own it. This is what happens in other crappy games more or less.  This is how people get to be cheated out of their money (sometimes its deserved, most of the time not) Well.

Limbo:  

Until you go \"publish\" your book, or \"leaflet\", I\'ll call it. It will have the words (Unpublished) next to its name and in its description it will say (This book has not been published) This is to tell the buyer and the writer that the book has not been verified as being authentic as to its title and description.

Publishing:  

This is the tricky part really, because the player must go to a publishing guild that is npc controlled and submit their unpublished book or manuscript, for inspection. Now, the publishing is just a person GM or otherwise to check that the description matches the content. The title doesn\'t have to, cause, hey, its a title.

Also, perhaps things such as foul language and er, minor-sensitive subjects should be warned about (cause of freedom of speech or whatever, but I prefer it not be allowed at all UNLESS used with tact)

Then the GM can do a few things, (this through a simple form-type menu interface of some sorts, if anyone wants drawings, i\'ll be happy to \'blige)

One, let the writer know that some things need work, by sending it back to the office with \"Flags\" because only a few things can be wrong with it, this can be a simple as a checkmark button on the interface :

Red Flags:
1) Your title is inappropriate (foul language or a just stupid phrase \"I have sex with cantalopes\" or \"Kiss me I\'m not retarted\" , I can think of worse, but I like to keep the boards more or less clean :) )

2) Your Description Does not match the content (Bad description of the content, example: (its a book about the crystal mines) Description: Meh. My head hurts.

3) Your Description is Misleading: (You\'re saying its a book of spells and the nessecary runes, but its really just a description of what you were wearing at the moment)

4) Your Content is Inappropriate: (You\'ve given away quest information, are trying to pass along possible cheats and/or exploits (idiot), or are saying very nasty things about someone, or are trying to publish a script of a harcore pornography movie )

5) Your Content is incomplete: Faliure to add a \"To be continued\" at the end of the story if it was meant to, or trying to pass off three sentences as a book.

6) Bad grammar/Formatting: You type with the ball of your heels and do not understand english. Your indentations and line breaks are whacked out, whatever.

Loose Strings:  

A bad book, or a book with red flags is sent back to the publishing office, and awaits the pickup of the author for re-editing. Perhaps a fee for checking the book could keep jerks from re-submitting bad books to mess with the GMs, or the Publishing fee would be given upfront. Incentive for spell-checking! :)

If the Publisher GM wants to add suggestions or comments he may do so, but must leave his/her name. Though with the possible large amount of books, this will be rarely used except maybe with really good stories and such.

When approved, the GM sends it back to the publishing office with a green flag. When the author wants to pick it up he must pay a publishing fee. Then, he can make copies of his published book (only published books can be copied) for the price of the printing material. Then the (Unpublished) text is gone, and (This book has been published by \"GM Name\") is now in the description.

This is of course, if there is some sort of text editor in PS that allows you to either import .txt files or to save in some other format to your harddrive (cause I doubt many people could write an entire short story at one go)

Also, your \"original\" can be sold, but it cannot be destroyed or thrown away, and there will be an (original) status in the book description.

Hmm?

I wonder if this is plausable, in accordance to volume of books to be inspected, but with cost of printing material, book or leaflet, the writing skill maybe? and the cost of publishing it will be kept down.

5
Wish list / Cooking
« on: August 09, 2004, 03:22:47 pm »
Cooking....hmmm, countless posts on this I know, and I\'ve read them, really, but this one\'s too specific to add at the end of another post.

I was thinking that cooking should be ingredient based, with optional complexity, which makes thousands of possibilities. It should be similar to the Rune system, but instead of runes you have ingredients and when you make a proper food item using a combination of utensils, spices and food items, you get a \"recipie\". This is similar to the cooking in Harvest Moon, but it was a little shallow and not very useful except once or twice a year in the game.

I imagine that in PS, it would allow a player with zero knowlage of how to cook to be able to make something to eat by randomly throwing together things until it doesn\'t \"fail\" but someone who is dedicated to the art would be able to make much more complicated things if he/she/it put their mind to it.

Example:

these are recipies that are used while at a Kitchen, or a Campfire, the utensils you would carry with you

Mixing Bowl (utensil) + Grain + Water = Bread (using it at a kitchen\'s Oven though)

Egg + Water + Pot (utensil) = Boiled Egg

Fish + Frying Pan (utensil) + Flour + Oil = Fried Fish

Spider Meat + Frying Pan = Spider Steak

Simple things right? Not too many ingredients, but simple foods like these will only give you so much health and stamina and money if you\'re willing to sell

Bread + Vegetables + Cheese + Meat + Knife = Sandwich

Spider Steak + Pepper (seasoning) + Baked Potato (Potato + Butter + Oven) = Pepper Steak and Potatoes

so the more ingredients and the more utensils the better the meal you\'re bound to get, when you complete a meal, a recipie entry is added to your recipie book, which you either have to buy, or it works like your spell book in the game. You can freely tell people your recipies, and they\'ll get their ingredients and do it themselves, but you\'ll prolly still keep them to yourselves, better for business I reckon

Sandwich + Poison = Poisoned Sandwich (for some poisoned food post I posted in once)

Sandwich + Fried Potatoes + Juice = Lunch Special

Putting finished items together like this is great for a restaurant owner to stock his npc waiter up with, not only does it mean a bigger profit for the seller, but more food for the buyer, that he/she/ can eat as a whole or maybe seperate it and save it for later. I think the creator of the meal should be able to name it whatever they wish, but a simple rule should be followed for such meals, Entree, Side, Drink/Beverage

6
Fan Art / Food Animals
« on: July 22, 2004, 06:44:16 pm »


Mammoth Boar: Roughly 1 meter high to its hump. Young and adolecent Mammoth Boars are usually half a meter high, and one meter long. While adults can grow as big as one and a half meters high and two meters long. It uses its sharp quills and its two sets of tusks to defend itself. They are omnivorus and travel in packs of two or three. They are a good source of food, if not difficult to hunt. Mostly found in the forests of Yliakum in the upper few levels, as the food is plentiful there, and larger predators are rare.



Giant Spider Crab: An aquatic adaption of Giant Spiders, the Spidercrab\'s body can grow to one to two meters in diameter, while its legs from two to three meters in length. A very dangerous creature to fight underwater, though it is slow and hindered out of water. Usually found in most bodies of water throughout the Yliakum due to their spider-like mobility within water. Large nests are common in the lower, submerged levels of Yliakum. Solitary by nature, they are known to spin webs made out of microscopic crystals.  

*Edit: More to come soon...

7
Wish list / Food
« on: July 17, 2004, 08:02:17 pm »
Food. Although not as important or interesting as some of these posts ( ;) ), I feel a little hungry right now, so here.

My ideas on food:

1) Food shouldn\'t have to be eaten every six seconds by your character. From experience games that have done this have become more annoying than fun. Unless of course PS has a nice efficient way to handle this.

2) Oranges, Apples, Bananas. I can have these at home. But PS is the only place I can perhaps have a Snurple Pear? Or a glass of Pannana Juice? Perhaps a Newberry slushie? (perhaps not a slushe :P )

3) Beef. I doub\'t there will be many cows in this world, so how about Giant Spider Steaks? Or Megasaur meat? Now that sounds good.

4) Cooking. Many times I\'ve seen cooking a piece of raw beef results into a \"Finely Cooked Steak\". Perhaps cooking could be more like alchemy, where depending on what ingredients you add to a particular piece of meat, or vegetable (for you \"vegetarians\"  :rolleyes: redmeat 4-ever! ;) ).

Ex: Spider Meat + Pepper + Yak Butter =  Blackened Spider Steak (I know spiders have no real \"meat\" its just an example) or Spider Meat + Buns + Blue Cabbage + Yak Cheese = Spider Burger

5) Creature-specific meat. Spider Meat, Reptillian Meat, Worm Meat...the rarer, the better the food is at curing satus ailments or recovering health, thus more expensive at player-run restaurants.

6) Poison food. This could be for assasination attempts.  Makes you think twice about who you buy your food from. Food can\'t be poisoned after its made. So your reputation as a chef could grow and your restaurant could be well-known to serve good food.  Could also be used to lay traps in dungeons. Leave food on the floor so somone else who\'s looking for your treasure will eat it and have a hard time.

7) Candy. This would be cool to have, as it might give the eater more energy for a little bit, or have it change him colors, :D.

That\'s all for now, what do you think?

8
Wish list / Silly, Unrealistic Names
« on: July 16, 2004, 04:15:02 pm »
How will silly, unrealistic and offensive names be dealt with in PS?

Will there be an opportunity to have more than a single name? Last name and middle names?

Harwen K\'Harkarati for example. Or nicknames?



I\'m hoping that on character creation something will block names that have numbers in them, or that are all lowercase. Perhaps someone\'s name could be reported to discourage names that are offensive or just stupid. A warning could also be shown in the character creation.

Examples of unacceptable names,

KranKillaz, BillyBob, SquallLeonheart, CloudStrife, well you get the picture.

Something stricter would be to make names fantasy-like.

Perhaps adding a Random-Fantasy Name generator would be nice.  Last names Could increase the Amount of people that can have the same name, which I don\'t think would be a problem, since that happens in real life anyways, though it might upset some people. Nicknames would have to be original though, or perhaps First names and Nick names...

9
Wish list / Combat Look...
« on: July 14, 2004, 12:19:26 pm »
I was just wondering of all this talk of combat and magic....that the combat is real time right.....

Well, I wonder how the animations will look when you strike, and how will they handle different directions and targeting? If there is to be any at all....

And ranged weapons....

My main concern is how the animations will be, I would hate it if my character flapped his arms like a retarted windmill everytime I attacked forward....

Another concern is the targeting, if there is no auto-facing at least, then combat would be a little clunky, this is from expirience in other games....particularly bad case is Freeworld Online, where the character would slowly accelerate in the given direction you pressed a button to then face the monster that ran past you... very clunky-inaccurate system in my opinion. Lack of targeting made combat very ugly in respect to the automous and almost unnatural way the characters were animated as they struck or swung their horribly inadequate weapons.

And again, another is the way you\'d control the real-time attacking....FWO and many other games all had clunky-hard to control attacking systems with poor-reaction times. This is why few games have a real-time battle system.

This isn\'t my last concern, so sit down. Monster\'s range, I attack a monster with my halbred, I run a distance away, I come back from behind and attack it again, and then run away, only to come back. Will my target be able to hit me with its short, pudgy arms, if I\'m far away from it, because alot of games have this bug as part of the game, that monsters can attack you at almost any range, and through obstacles even. ( this is a more of a status on the combat bugs than a concern)

last, is the ranged combat, I\'m curious to know how this will work, will the projectiles travel in an arc, or some ridiculous straight line?

Err...wondering if I\'m asking for too many answers before we get to find out ourselves.... perhaps one answer to this might be nice, but rumors are much more fun :D Yes, that\'s it, give me your rumors! ;)

10
Er, this is prolly old but I searched this forum and didn\'t find anything, the link to the Linux version of PS is dead, you can get it from the sourceforge site though...

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General Discussion / The Interview
« on: April 30, 2004, 12:47:53 pm »
Ah, now I see what\'s up. I\'ve been dipping into the animation workshops at school and can begin to imagine the amount of work the Dev\'s have.

Applauds all around for the Devs and the patient moderators.  :D

By the way, the arena renders look absoultely gorgeous, I bet it looks just as grand in-game. I particularly liked the way the statues were molded into the building, very nice.  :]

12
General Discussion / Automatic Patching...
« on: April 26, 2004, 04:17:38 pm »
Okay, this is what I just can\'t fathom....

The dev\'s have not yet released CB, because...they keep adding things to it or what? I have looked at this page alot, and I have seen things being changed on a little by little basis, that\'s great, amazing and I commend you for it.

But, what I find difficult to understand, is the game playable?  ?(

If any of you have seen/played this game: Freeworld
Have marveled at the innovation that is apparently impossible for this game: Putting out an unfinished game, and patching it automatically when someone makes a change to the game.   :)

I don\'t understand how hard this would be, because, after talking with their devs, it isn\'t all too hard to implement.

Put CB out already, I understand that combat, the skeletal models and certain other issues have been resolved? Is this enough to make a playable game, yes or no?   :(

If so, why not make an auto-patching feature that will add this change when a player starts up the client?  Shut down the server after a patch is completed, implement patch, start up server again, and everyone\'s patched? I mean, with the progress I see in the sourceforge pages, there would be small patches daily, maybe twice in a day. But the point is, there\'s a playable game, something to put out on the Warcry site that would look nice too \"Patches frequently add new features/streamline the game.\"  ?(

If not, then why not concentrate on just that?  Making perhaps half or a quarter of the projected world, add the new Hydlaa, a few monsters, a real quest or two, maybe some more npc\'s trees, and who knows what? ?(

 I mean, it might deviate from what the team is up to, but at least it would relieve the \'pressure\' from the fans, and maybe lighten up the frustration the more, how should I say? Blunt, members experience when dealing with newbie questions.

Either way, such an auto-patching system will do much to alieviate the animosity surrounding such things as \"release dates\" and \"not holding your breath\". That\'s just silly, I mean what\'s the point?   ?(

Another thing. Look at the type of replies to posts we get, go back a couple hundred pages and see what nicer people we once were. Maybe it is just that some people are natrual jerks, most who are haven\'t been around longer than a month and are already feeling the burn of a newbie question.  Heck, I myself, instead of flaming the nearest n00b, try to ask half-practical questions about development and a viable solution to problems.  :rolleyes:

Besides, that, I\'d really like to hear from Vengence on why this system is not implemented for the game. Well, maybe it can be, maybe its too much trouble. All I know its practical, soo, what\'s the verdict?   ?(


13
Fan Art / A few weapons
« on: April 10, 2004, 08:00:10 pm »
These are a few weapons that I have drawn.
Please note the Hand Hammer, Bronze Staclite Hammer, and the Diamond Long Hammer. Those are more original in design and new styles I would like implemented.

Depending on response, I\'ll post some more Detalied pics of more Planeshift naturalistic weapons. Also some ideas for Kran, Nothilor and Diabolai weaponry. Oh, Also those weapons will not be exclusive to a race, just made by. (Although it would be nice to see a bonus if weilded by the particular race)


14
General Discussion / Seriously.
« on: March 30, 2004, 03:41:58 pm »
After testing Planeshift during MB and becoming exceptionally interested in the story, development and guilds of such I quickly became bored, like most of the members active during the time I was on. Bored not of the lack of fighting, any extra animations or features, but simply bored of anything being told, or changed. six months... not a single visible change to the pre-alpha client. Who wouldn\'t get bored? So I hunted for other MMORPG\'s to play while I waited for January. (Which was the blurry \"deadline\" or \"Expected release\" then) Very soon, I got 1.5 mbs dsl service from bellsouth, and , well the MMORPG\'s poured into my machine. Very few kept my intrest for very long, and  felt compelled to compare them to PS\'s promises and future features. Examples of such:

Priston Tale: What first attracted me was the cute style of play and beautiful graphics. The typically Korean style of character classes based on gender, faulty servers, lack of Dev support on or off the forums made it aggravating to enjoy after one character. This was just the peak, at abot level 40, leveling became nigh impossible, with disconnects that lost exp, tiring, repetative gameplay again, tiring, repetative gameplay, lack of items, lack of any other activity besides hack and slashing, kill-stealers, looters, an impossible skillpoint system made it frustrating and not fun. (safe to say I punched a keyboard or two) Delete. Uninstall.

What I want from it in PS, nothing at all. Waste of time.

Well, sure that was that, I went back to PS, checked ot he news, the forums and surprisingly after a month and a half, nothing has changed, no new news, not even many posts on the forums about new things... safe to say, i moved on.

FWO. Fung Wan Online. A MMORPG based on a chineese martial arts comic book. I started out loving it, its wide range of character models, its gender borders blurred and its PK system caught my eye and attention for about two months. From set out I was excited about their extensive website, with beautiful screens of the game, safe to say my video card was going to have some fun. Very nice, though once you hit level 40, leveling, gameplay and Skills, become useless, tiring, frustrating, boring, boring, boring and repetitive. The music becomes aggravating, and the Dev support is rather lacking. A few things that are good, the animations, clan system and the range of updates. They see a problem, they fix it within the week (though I pray for those who try it with a 56k modem). I wouldnt bother its p2p soon and at 17 bucks a month, I would rather shoot myself first.

Mu Online. Another RPG with gender bias in its classes. Automatic turn off. Strike one. Cool-looking uber-characters, interesting feature of leaning/sitting in chairs drinking alcohol....wait wait, the gameplay sucks, movement impedes with fighting, looting/hacking rampant, jerks steal your loot when you die even if you party with them, forgot to count the strikes...hmm...DELETE. What I want to see from that in PS, nothing at all.

Conqueror Online. Now this is better! Isometric perspective with 3D characters and gorgeous backgrounds, nice. Gameplay auto-attacking, basics nothing special there. Leveling, painful. Archers have the advantage since they can kill steal everyone off the screen and without taking any damage. Making all loot dropped, theirs for the taking, since you can\'t really loot. Unless you stand on an item until the time limit. (which happens alot with the super-rare items) Jerks. Everyone is a jerk. No one can be trusted here. Much less depended on, clans are exclusive clubs that only high-levels are let in, and PKing is rampant. Few good things, market trade system, where you dont have to be active to trade, marriage, houses which can be shared with your spouse, furniture, enemy and friend system, large maps (slow walking though) and free like PS, nice, but lost my intrest after the music and graphics became dull and boring. not to mention the quests being impossible after teh first 3. Item gemming system makes it almost impossible to buy a weapon at a low-level, forcing you to use a weapon far below your level. Though, weapon experience proficiency is a nice feature.

For now thats it. But what is the point of my post you say after reading my rambling droll....well my point is that all these games suck in one way or another. But...what they do is post daily screenshots. Let the commnunity that is not paying for the game mind you, that they are working on , they don\'t dodge deadlines or try to hype up their image by stuffing content into an ALPHA release. Infact, they add very little content at one time, but they add SOMETHING.

For the Devs to tell us that it wouldn\'t mean much to most of us that they are is sort of pompous sounding if not dodging any direct question a member is asking. I mean, we dont care what you are doing, as long as it sounds long and complicated and you show us a screenie that doesen\'t well, suck. I mean, woo hoo a magic shop, show us some wireframes, show us a scanned sketch on a bar napkin, show us another peice of source code so we don\'t have to go ripping though the sourceforge site for tidbits of nothing. Let us know you aren\'t just sitting with your hands under your bums during your spare time.

Oh, and it couldn\'t hurt to fix up the horrendous GUI and chat interface, I mean would it KILL ya to make /shout /s...and such....seriously even something as small as that tidbit of common sense would mean alot to people. I dont know about you new people who have their expectations curbed down to infinity negative, but I\'d appreciate a house door opened up to allow more interior than Kada\'s bar or Jayose\'s library. You dont have to put anythign inside of it, but c\'mon most of us could lagslip inside the houses anyways, why not open a door or two, give us a new npc to talk to, maybe a quest that actually took some, er thinking and wasn\'t so bugged. Not that I don\'t appreciate the project, but it would be nice. I mean, dont bother to have MB up there  if its just going to gather dust and drive away 100 people at a time. Ooh, I cant wait for the self-righteous flamers.

15
Wish list / Disgusting Devil Destruction
« on: January 07, 2004, 05:02:44 pm »
In another post, Whemyfeild reminded me of something cool I thought of....

Imagine starting up your day in PS, heading to the latest posts to make sure you didn\'t miss anything.... then suddenly, you see a post in red, posted by the high council of Yliakum:

\"Attentions to all citizens, the city of Hydlaa is under seige by a monster invasion, no one knows how the monsters managed to breach the city walls, but any warriors willing, please head to Hydlaa and help repel this monster horde!!!\"  

You quickly sign on PS, you feel the ever familiar surge of glory that often befalls you before you totally escape reality... You whisper a prayer to your GeForce 9600+, you call upon the all mighty gods of AMD for strength, and you spawn....

What you last remeber, you were standing in the middle of the city plazaa, the fountain glistening in the light as a horde of giant lizards run amuck it, passing you by as they chase down a party of six mages. The echoes of sword to armour shatter the air as you open your eyes wider, the plaza is ovverun by battles left and right, there is hardly enough room to stand as you are pulled into a battle, a two-headed wolf pack has targeted you, you manage to attract the attention of one of the gaurds, Rabarttus, he dispaches the wolf with your aid, but you quickly note that he is one, but the monsters are many, large partys have been encircled by dragons and fire wyrms, goblins climb the walls, as they chase down newbies with overzealous gusto. This is chaos, and you know you must find a party, or lest the city guards leave you to the wolves.  You draw your sword and join the nearest party....

Wouldnt it be cool if every once in a blue moon, a city was overrun by monsters, thereby allowing the city to become a humongous battle ground where high-level monsters only chase after experienced players, or they just fly away when confronted by newbies, which will be rare, since goblins or low-level mobs will keep em busy.

Thereby giving all players who participated a reward, like money, or a magical item, or addtional skillpoints, or all of that. That could help the game feel more like it was alive and like any real world, in turmoil sometimes.

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