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Messages - Harwen

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1
Technical Help: IN GAME bugs (after loading world) /
« on: February 22, 2006, 06:06:58 pm »
That worked, thanks :) Though I\'m a little dissapointed at the lack of any sort of social behavior in the game at all, it would kinda curb the slipping in through the world at area transition and being sent back to the death realm...not to mention the lack of excitement and that the game is not exactly new player or old-player-come-back friendly...oh well guess you get what you pay for.

2
Technical Help: IN GAME bugs (after loading world) /
« on: February 22, 2006, 04:20:16 pm »
Ah, yes I should have been more descriptive,

to myself at least all the characters slide around or are stuck in mid run and dont animate at all, their weapons wiggle a bit but thats all.

Makes it a bit tough to naviage the death realm and not fall off buildings in hydlaa when you always look like you\'re stuck in a gumby episode. :(

and tyvm

3
Technical Help: IN GAME bugs (after loading world) / Slip N' Slide
« on: February 22, 2006, 03:02:14 pm »
Back here after a year or so, checking up on the game, but I ran into this sliding bug mentioned elsewhere, but no real fix has been found out for it...wondering if theres an update to that?

My game files are up to date, my client all up and set up correctly, my requirements exceed the nessecary.

Textures look grand though, especially the death realm because starting out sliding about is no way to introduce a new character ;)  Well, hope thers a fix to this since its a shame the games so bugged since last time I was here.

4
Technical Help: IN GAME bugs (after loading world) /
« on: January 01, 2005, 10:14:26 pm »
I keep getting similar errors when my updater decides it wants to update from its current version to another, can\'t understand why...it was working fine, I get a

Missing zlib.dll error, which I easlily downloaded from the internet

and a missing libfreetype2.dll error after I replacfe zlib.dll

5
General Discussion / Cheating is for Losers!
« on: August 29, 2004, 01:40:47 pm »
Great job you guys, I mean It always freshens my gaming spirit to see hackers get caught. The shameless rapscallions :D

I think that people who\'s lives are so cheap that they have to cheapen escapism are really sad.

All and all I also wanted to say great job on CB\'s progress, I\'m really excited :D !!

6
General Discussion /
« on: August 27, 2004, 10:20:17 am »
Every screenshot the devs give is like a little christmas, or st. patricks day for me....Then again, so is every new line of text in the cvs...what a dork :P

7
Wish list /
« on: August 16, 2004, 10:07:58 am »
Quote
Originally posted by THAPRINZE
well that is actually what it is... u said.  \"...gold gives an gold effect\"...so now we were just talking what kind of effects that would be.

Cause i allready said that imbuniing is a very good idea.
what more would tehre be to discuss about then saying..what would happen if u imbuned a weapon..effects and all.  And with what u should be able to imbune a weapon.


Yeah, but not some fruity-poopy rainbow effect that would make Dante from DMC not look efeminite. :P

But whatever, I just don\'t want something so silly to be associated with my idea I guess

8
Wish list /
« on: August 15, 2004, 11:51:29 pm »
pssst, this post isn\'t about adding rainbows to sword effects, its about imbuning.... :rolleyes:

sorry, but I just get so pissed when a post of mines goes off topic, oh well...that\'s forums

9
Wish list /
« on: August 15, 2004, 01:08:08 pm »
I don\'t think having those silly trails would be a good idea, I mean, in terms of graphics it might take more than I would care for in processing power, large lag-inducing spells are one thing, but this sounds just silly.

In real life swords don\'t leave magical rainbow trails behind, maybe a blur of the weapon, sure, why not, but just because this is a \"game\" and not \"real life\" doesn\'t mean every other weapon is going to be magically imbuned to look so fruity whenever you swing it. That\'s just cheesy, apparently nobody got the joke or bothered to read to know what this post is really supposed to be about.

Its a silly effect reserved for action games like Ninja Gaiden (which I have and love), Breed 2 and the new Devil May cry.

Fun magic in fun magic post please :)

10
Wish list /
« on: August 14, 2004, 12:07:10 am »
Quote
Originally posted by Zeraph
Sort of like tattoos for weapons?
I would, however like to see more effects with weapons, on of the main reasons I choose to be a mage in most games is that the spell effects are sooo much better then a sword & I find it easier to RP when you can fire a rainbow or something, cosmetic things like enchantments such as you find a piece of leprechaun gold & add it is absorbed into your sword & now whenever you swing your sward a rainbow appears. Stuff like that?


Chedder, Jack, Ghudda, Brie, Bleu and Swiss.....:)

11
Wish list /
« on: August 13, 2004, 11:06:56 am »
Quote
Originally posted by Zephyrus
Quote
Originally posted by Gronomist
I\'m a strong believer of that magically enchanted items are supposed to be rare


I agree whole heartedly, but given that one of the options at character creation is to start with a magical item... I am not sure how \'rare\' the design team intend them to be  :P


Sorry to double post, but I don\'t feel like adding this to my last post when I was trying to be clear...anyways.


The magical item is weak, it says that. The type of magical items we\'re talking about are the types of magic that change your stats, that gives your weapon the elemental attribute of fire, or the type of magic that allows you to carve canyons into the earth when you swing your weapon. the especially rare ones.

12
Wish list /
« on: August 13, 2004, 11:03:28 am »
Quote
Originally posted by Gronomist No amount of money can buy magic stuff, and you should know that Harwen. :)


Ahhh! I do know that, and that\'s why I said in my post that only the rarest items would give your weapon anything worthwhile, so items like gold coating, polished saphhire e.t.c. would be very commonplace and do NOTHING  but make the weapon look better.

My main idea of the post was to LOOK  different from everyone else, to have a little sense of individuality (your character likes blue for example so he decides to use blue gems/coatings on all his gear, he earns the nickname, blue deamon, e.t.c. )

It\'s my fault really, I dont think I do a good job at relaying my purpose in the midst of the chicken scratch I call an idea.

For records:

I totally agree with Gronomist! Rare items should be just that, rare, magic items should also be just that RARE! If not more so!!  

This \"feature\" is mainly for cosmetic applications, but at times it becomes useful (like gold being poisonous to certain races, e.t.c.)....

I hope I\'m clear this time....

13
General Discussion /
« on: August 13, 2004, 10:54:21 am »
Hmm, for all you 56k\'ers I\'d also suggest to find an internet cafe or a university to to that at, or a friends house...That\'s what I do for my buddy, he buys himself dvd+r and cd-r sipindles, leaves them at my house, and when he wants something he mails me the link or asks me to look for it and i give it to him.

 I hope you have a nice person like me in your neighborhood :D

14
Wish list / I just don't shut up, do I?
« on: August 12, 2004, 01:34:48 pm »
I forgot to add how I thought this could be easily added to the game in terms of textures and such.

Lets use a breastplate as an example.

First you have the basic layer for the breastplate with its bump-mapping and texture.

Above that you have three \"blank\" layers that are place holders for the type of alteration. (See above)

Each layer adds an \"overlay\" bumpmap and texture to the original model. (I\'m not sure if you can do this, because I\'m better at skydiving than 3DS MAX)

The Jewel, when added, will be set in the original color of the weapon\'s metal. When the coating is added, the Jewel remains the same, but the metal surrounding it looks like its been coated with gold for example.

*Edit: Like Photoshop\'s Layers...(duh)

The Engraving will also overlay the coating.

For a more visial example, see below:

Top Layer -- Engraving

Middle Layer -- Jewel

Bottom Layer -- Coating

Base Weapon


It is in this order because the engraving won\'t cover the jewel anyways so the top two can be interchanged.

I hope something like this can be done with the weapon/armor models...

I\'ll post diagrams of the whole messy process as soon as I find some webspace for my pictures.  :D

15
Wish list / Imbuning Weapons/Armor/Shields
« on: August 11, 2004, 11:56:31 pm »
I remember suggesting something about this a while ago, but it was within another post so I never got much light. I thought I\'d try to explain it in greater detail here.

Imbuning weapons and armor isn\'t anything new, but from my grand experience of many crappy mmorpg\'s who try to squeeze as many monthly payments out of you by disguising a cheap, time-consuming, ridiculously laborous process as an \"exciting weapon customization\" feature.

-or-

I thought that if I bought me a longsword in Yliakum, (like I would in real life) not only would I want to stand out from the rest of the noobots, and the thousands of other swords that look just like mine. Also, it wouldn\'t be too hard for me to mosey on over to the blacksmith to have him tweak my sword up a bit.
 

Method:  
Each weapon has a number of items that can be used to enhance the weapon. Some items most enhancements are cosmetic, though some more powefull items will enhance the attack and defensive power of a sword or armor. Some items may even add magical effects or stat modifiers to a person weilding/wearing them.

Each Weapon has up to three items that can be used on it. A character collects these items, then either using his/her/its armour/weaponsmithing skills, imbunes these items into their desired peice of equipment.

The difficulty of a procedure is based on the power of the weapon being altered and the rarity of the items being imbuned. (Most items are common, I will explain later)

Faliure, results in the weapon losing a few points of its durability again, depending on the difficulty of the procedure. ( I will explain more later)

Types of Weapons and Items:
The three types of items are: Alloy, Inscription, and Stone.


These let you add three types of alterations to the weapon: Coating, Engraving and Jewel.

The blade is covered with the coating, it is also engraved, and a jewel is added to the pommel or hilt. It depends on the weapon. On bows for example, the engraving, jewel and coating is done throughout the bow.

For Shields and Armor, Stone and Jewel is replaced by Symbol and Emblem.

Each item can be found throughout Yliakum, most can be bought from stores. The more poweful, or interesting effects will be found by rarer, more expensive items found in dungeons or carried by the more powerful monsters.

Examples of each are:  

Gold - Gives your weapon a fine gold coating (making it poisonous to certain residents of Yliakum.

Silver - Dittoness...with a silvery variation :)

Damascus - A Rainbow-pattern adornes your weapon. Is not a precious metal.

Platina - Used in the holiest of weapons. This of course will make a very nasty anti-diabloi/deamon weapon.

Vow of Laanx  - Curse said to be spoken from the lips of Laanx that was said to shatter stone. (Really Rare)

Talad\'s Oath - Oath of spiritual strength spoken by the most loyal worshippers of Talad. (Also Really Rare)

Polished Sapphaire - Grey-blue stone relatively valuable.

Rockbeast\'s Heart - Pusating, hardened crystal that seems to always be warm to the touch.

Iron Glyph - The universal symbol representing the whole of Yliakum.
 

Things like Emblems and Engravings are rarer than the rest of the items, Emblems like the Iron Glyph would be more commonplace, as would Guild emblems (which could be submitted after a period of Guild activity)

Lets get to work:  
To actually get all these crazy things together, you must either be a swordsmith, armorer or a shield...making, person. I\'m not too sure about how this will work, but it shouldn\'t be too complicated.

Items + Weapon = Imbuned Weapons

You could just do it one at a time, but where\'s the fun in that? Each item counts as a seperate process.

Faliure is per item and again, is based on the difficulty. Faliure results in the weapons durability being reduced by a few points, but the items will not be destroyed (unless you\'re trying to do something, really, really difficult, then one is randomly lost)

Some Loose Ends:  
The items used in the imbuning process cannot be removed, but they can be replaced by other items.

Projectile weapons like shurkiens, throwing knives, throwing axes and the like, cannot be imbuned. ( I have my own crazy post for those :) )

This only applies to metal items (with the exception of the emblem as it is sort of painted on.

Helmets fall under Armor, but can be jeweled like swords. All other pieces worn fall under Armor and those rules.


Yep...lalala...:  
I stress that most of the items (especially the rarer coatings) have some use, i.e. poison to a certain race, e.t.c. Its all about being a little different than Joe R. Noobert, or Ron B. Powergamer.

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