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Messages - Theorex

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General Discussion / Re: Hydlaa Trading Post
« on: March 03, 2013, 03:12:16 pm »
Now, about godmodding. There are often complaints about it, but let's be honest, it hasn't been a large issue since the player count dropped. Most of the power fantasy fiends have moved on and most of the people left are reasonable enough. Rather than assume everyone is going to go power mad, start RPing and deal with godmodding if it comes up. I haven't had a problem with it for years. Even at the height of my belly aching it was rarely about outright godmodding.

It isn't really the power fantasy fiends that I have issue with, it's usually the every day roleplayer. As you mention further on, characters tend to be close to a player's heart, and whether they know it or not, they will often godmod in a seemingly subtle way to protect them. It wasn't long ago I tried to play a thief character. That didn't go so well, when it came to trying to pick someone's pocket (even for things non-existant, just for RP's sake), he would get caught every single time. He was publicly accused of thievery in hydlaa plaza. People complimented on his character in /tells, but I myself had a rotten time playing him.

Please note, I'm not against your post, quite the opposite, I think what you've written with regards to godmodding and immersion should be read by everyone. But I wanted make a point that players being protective of their characters is an attitude I would like to address, and get people mindful of. It's not that I want evil to rule half of the world, it's that currently, it isn't ruling any.

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General Discussion / Re: Hydlaa Trading Post
« on: March 02, 2013, 09:11:00 pm »
Before banking was established people tended towards using alts as bankers, the only change in that respect is, it's become easier and more IC. But forgetting that point, as it's not really the message you're trying to bring across here...

I have tried to RP abilities and owning items that my character doesn't have, and people aren't generally impressed with it. I agree with you, roleplay is much better without these mechanical constraints, unfortunately ignoring the mechanics in place raises two issues that I can think of.

Firstly, mechanics help dissolve the issue of godmodding, without them, it's hard to determine what is godmodding and what isn't; while mature players will happily play fairly, there are many players who want to be the hero all the time, and mechanics are one way of resolving that problem. To further this point, players who do use the mechanics to prove their characters worth will feel cheated by players who roleplay their worth only. This is an extreme way of saying, if you trade something you don't have, there's a good chance someone will be annoyed by it, even if they're just a witness to the trade.

Secondly, when you ignore or bypass constraints, you are opening up the possibility for immersion instability, for example, when you come to invent something new, which people are bound to do, it might become common knowledge but conflicts with something already in place about the planeshift world. e.g. a ynnwn's platinum bow, for those who don't know ynnwns have allergies to platinum, there is nothing wrong with this, so a small circle of roleplay is created that is simply wrong, and will break the immersion for more knowledgeable players. New inventions are not the only cause in this respect.

I believe these are two reason why constraints are made in the first place, so, even if we were to roleplay more without the strict use of constraints, unless we address these issues a different way, planeshift's community will just go a full circle.

So, how would you address these?

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General Discussion / Re: Hydlaa Trading Post
« on: March 02, 2013, 06:33:01 pm »
Reading between the lines here I see this as more of a request for people to arrange roleplay more often (and actually roleplay the trading IC rather than OOC), which I would agree with completely.

However, I don't see any reason for specifying a location to do this. I think you were trying to hit two birds with one stone here, and I respect that, but I believe the issue of Hydlaa East being "barren" is more down to how little a role it plays in planeshift's ecosystem, that is, there are no mobs, no storage or crafting areas or NPCs who trade common items; the only reason to go there is for books, quests and to upgrade low level magic.

I understand what you're saying, the kiosks are just sitting there collecting dust, and in RP terms, they make a good outfit for trading, but I don't see them being populated unless either we get overflowing crowds of players in hydlaa, or the kiosks are given something really worth standing around there for. It is natural to trade where the people are, and this tends to be the "local highstreet", or in this case, the plaza. I wish I could see a good reason to move, but I can't, as it is currently.

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I think NPCs should know other NPC's in the same quest chains, at least if they're close together step-wise; if they don't already that is :).

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General Discussion / Re: Wipe y/n?
« on: November 08, 2009, 11:58:25 am »
fair and balanced for everyone?

games like planeshift will never be fair and balanced....ever...

but ok...I was just wondering if it was possible

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General Discussion / Re: Wipe y/n?
« on: November 08, 2009, 11:38:52 am »
playerbase?

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General Discussion / Re: Wipe y/n?
« on: November 08, 2009, 11:33:37 am »
Well I voted no, simply because I don't care how good the server is, how often it crashes or how many bugs there are in the game, I want my characters and I'm half way through the process of making an event.

I have however come up with an idea to have both yes and no, meaning everybody's happy.

Runescape started off fresh seperate from the original game. So instead of deleting it, they just put it to one side and let it carry on while they worked on the new one.

Can we not do this?

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General Discussion / Re: Think NPCs are dumb? Click here!
« on: April 03, 2008, 01:51:44 am »
Unless one of us wanted to become a dev specifically for that reason, there isn't gonna be a change any time soon...

am I right?

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Roleplaying (Communitive Storywriting) / Re: Madness
« on: March 31, 2008, 12:49:31 pm »
Yet another who kept me reading till the end. Great work. Go to the single author stories, Roberet's Tale, my post there states how rare it is for me to read something to the end.

I had doubts here and there but you kept up the pace right the way through. And I know what u mean by spur of the moment... When I'm writing stories I don't plan to write them, the idea comes and that's it I'm off. The only planning I do is when trying not to corner myself. (I never succeed XD)

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The best part of Planeshift is YOU. The RolePlaying which makes these characters be whatever you want them to be (within reason, people don't like godmodders who's skin can't be cut or is mage who can cast any type of spell when really they don't know any...)

You can make your character something it's not, which is the best part cos it doesn't limit it to just it's abilities, it's got a life, it's not just a box with a bunch of levels in it.

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I'm not actually 100% sure, but if I'm wrong maybe someone in the know will correct me here but...

I think this game is more like uhh, well we give suggestions and a widespread suggestion is implemented.

You can apply to be a dev but I think it's got some minimum skill requirements I dunno, haven't checked it.

Then there's testers to check for bugs and making sure everything's working properly, not that it ever is.

We all play to see what we can find that might improve the game, which I think is why it's so brill ^^

Edit:
And yes the races are godmodded sexy XD  :devil:

**edit*

It's coming back up now just have to wait for it to load...

enjoy ^^

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Well the wait for this game is worth it...

If it wasn't nobody would play  ;D

It is a brill game, once you know how it all works and where everything is.

I don't have mIRC so I don't know about that but I guess it is.

Edit:
Unless you're just not connected to it, somehow.

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Well yes there's two types of crashes, those created by bugs or restarting to add something new in.
Then there's the actual server.

Crashes usually take about from 5 - 20 minutes, (excluding lags which hopefully will go the moment they arrive)

Sometimes on the rare occasion it can take from half an hour to several days, but this doesn't happen very often.

Edit:
I think this one might take a while...

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Single Author Stories / Re: A tale about Mrokiis birth...
« on: March 27, 2008, 06:13:57 pm »
(About this as your description, not the story in this forum topic)

That's fine, but perhaps change it up a little. Don't dictate what our characters do, but say something like "if one was to open the book, they would see that[...]". Don't use second-person pronouns, just describe what "may" be seen.

well maybe instead give titles to the description like Zwenze had suggested to me.

Maybe put 'Visual Description:' in front of the description, and 'Birth story:' story about the birth.

So that the reader knows what he/she's reading, and can deside for themselves which they wanna read without having to read any of it first to realise.

But anyway that is a little  :offtopic: so...

Having read through most of it again, I still can't believe you're not english. What did you get someone to translate it and write it out for you?  :P

(I'll edit this tomorrow and say about my thoughts on the actual story but I've run out of time now)

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Single Author Stories / Re: A tale about Mrokiis birth...
« on: March 27, 2008, 11:58:23 am »
lol...hmm doesn't seem so long on here, did you take bits out of the description?  ;D

It's nice anyway. If english isn't your native language I'm stunned!  :o

Your english is very good...

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