First of all, let me quote the definition of Planeshift from
Planeshift.it. Not the one I gave it, the one
the PS team gave to it:
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world which is FULLY FREE to play.- about ENFORCING RP.. it must be me.. but i think some ppl have weird ideas
Read above.

Too many thoughts about rules and laws...
[...]
But be fair, and play it so that you will take the consequences.
You have provided the answer yourself. No rules, but you want people to be fair.
Why'd you ever expect
everybody to play fair when there are no rules at all to follow?
Take this to a RL situation then. Would every sportsman play fair without a referee? Have you pondered how'd Germany (just 'cause it's where you live) be without a police? Without jails? Rules are there
because some people isn't able to behave without them and that won't change, not IRL, not IG.
Some will play fair, some won't. Some will roleplay, some won't.
Expecting everybody to do it without enforcement is as naive as expecting everybody to pay the taxes gladly "because it's good for our country".
This simply won't happen. Politicians found this out thousands of years ago.
For the guild creation problem here is an idea. We have the OSP which after the recent first round now has a combination of GMs and guild reps that will judge the second round of OSP applications. What if there was a OSP type committee for handing out licenses for new guilds. Basically if someone wants to do a new guild they would have to make a presentation to the OSP style committee and convince the committee that there is a need for the new proposed guild. If the guild applicant convinces the majority of the committee then the new guild is given permission to be formed.
That indeed sounds like a good idea. I'm just afraid it has to be some kind of OOC committee if all guilds needs to be approved by this. I don't think an IC committee would accept chaotic or unlawful guilds. But I don't really see a problem with this. Enforcing rules can't always be IC.
I can't agree with this. For the same reasons above. Make an IC committe with players (be them the OSP winners, be them the GMs, be them whoever) and you'll find another, much larger, amount of players complaining about favoritism and about those players being given the power to decide. Not saying I wouldn't like this, I'm sure I'd be happier about their decisions than the average PS player, simply don't think it'd work without causing a lot of trouble.
So, I stress, make rules. Define what is acceptable and what not, and have the people creating guilds abide to such. You can still have your IC council, which would work decisions -from- these very clear rules. Way to avoid conflict.
The game is free for all to play. This was decided long ago by the team from the top down. That concept takes precedence over RP.
I must have got something wrong, can't see the relation within
money and
roleplay.
If you can explain this, please enlighten me.
I remember when it was said we'd never have a second non-rp server.
The whole idea of an non-RP server for an RP game (read the 2nd line in my post

is already somewhat hilarious. But what's worse is that server isn't even used at all. Not by non-RPers, not by RPers, not even for testing... or at least this is how it does look like seeing that the NPC client keeps lagging Laanx out once and again.
And most of the people who have played this game have wanted a combination of both progression and roleplay.
Progression
should be part of the roleplay.
You are the one making splits.
I fully believe that "the roleplayers" can ease off the rudeness and self-superiority, and that the "powerlevelers" can play in character without being rude.
I'm amused at the fact some players in an RP game are not roleplayers and are not called such without any modesty.
When you play a shooter you don't try to RP, you shoot people; when you play a puzzles game you don't shoot people, you try to solve the puzzles; when you play chess you don't try to solve puzzles, you look for the best strategy to kill the king; when you play frisbee you don't look for the best strategy to kill a king, simply grab and shoot the freakin' thing.
The fact that some people won't RP in an RP game is simply funny.
I'd raise an interrogative brow to anyone telling me that I play my glassblower out of setting.
Playing non implemented skills is not off-setting. Playing laser sabres is.
Mechanics are not
yet developed to allow glassblowing, no way it means there are no glassblowers in Yliakum.
All you can do with those you fail to convince, is to ignore them.
Ignoring players shouldn't be the ultimate solution to disrupting behaviors, an end should be put to them.
Morla: If you have never engaged in a stalemate debate before, you simply have not found the thing closest to your heart to make you do it. :p You may not care about this argument but one will come which will make you do the same as we are even though you know it won't go anywhere. 
Nuo, nuo, I have taken part in a few of those. So even if it leads nowhere, we should continue to talk? Whyy? Enlighten the ignorant pls!
I disagree. It does lead somewhere.
I've seen GM guards patrolling the streets of Hydlaa thrice in te last three days.
Right now we have a server that by no means can be called a RP server and another server that isn't used at all. Is that the situation we all want?
Apparently, yes.
I doubt that the roleplayers will become more tolerant because of this discussion. I also doubt that PLers will try to stick closer to the settings because of this discussion. The only thing that might change something is intervention from above!
*Orgonwukh looks at the crystal sky and wonders about what is going to happen*
In a way, this is already happening.
* Lhaa runs off now, fearing Orgonwukh may have unleashed the wrath of the Gods...
Edit: Fixed a couple of typos